Prisoner's Dilemma Mafia - No Carrot for the Virtuous
Apr 16, 2016 14:38:54 GMT -8
Post by Sorian on Apr 16, 2016 14:38:54 GMT -8


(To be fair, this is a great way to get reads on people)
So here are my thoughts on the game as a whole:
-It's a super interesting setup, and I'd love to see it run again, but it definitely needs a few tweaks.
-A time limit might not be a bad idea. Maybe steal the sinking ship idea from 999 and say you have nine day phases to escape. This will prevent stonewalling and/or waiting for favorable RNG. (I seriously thought this game was going to stall forever. I was starting to regret not throwing in the towel on day three.) After nine phases, everyone loses.
-Scum chat isn't really necessary, but not every scum team's going to be clever enough to come up with a way to communicate. An alternative would be limited scum chat. Maybe each scum can post once in scum chat per day, or during each day, only one scum player is able to post, but can post as much as they want. Maybe limit scum chat to only one phase, like only during the night. I'm just spitballing, here.
-I know the majority voted for 24 hour phases, but it was too long with nobody talking. I suggested to Burb that the players should be able to vote to end the day phase.
-It would be interesting to introduce power roles, although I think they would have to be very limited in ability and use. For example, you could have one person with the power to negate the other player's vote in a pair, so I could force someone to ally with me. This might be too OP, but it's just a thought.
I think that's all I have for now.