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Post by Sawneeks on Jan 18, 2017 11:49:26 GMT -8
And with talk beginning to stall...
I have a terrible feeling they will end up lynching Melon since no other targets will appear. There is still a chance it could swing elsewhere but...not totally confident in that.
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Post by natiko on Jan 18, 2017 13:33:00 GMT -8
RIP Town. Your only hope now is the SK landing in your favor at this rate. I don't think they'll pick out all three scum on their own at this point.
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Post by ccs on Jan 18, 2017 23:52:22 GMT -8
Next game I play I'm pushing for a policy lynch of a coaster first day I think.
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Post by acohrs on Jan 19, 2017 2:56:32 GMT -8
knowing what I know, it's amazing me that town is not purging the inactives. With the SK, scum, and town all wanting to ill the most active, scum could win this easily unless town makes a radical change. Town hasnt learnt anything from D1...
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Post by acohrs on Jan 19, 2017 2:57:23 GMT -8
In infirmary mafia, I will purge all inactives, rather have chatty scum that may leave a clue at the end rather than a bunch of statues and just flipping a coin
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Post by acohrs on Jan 19, 2017 3:02:37 GMT -8
Although I was scum, I think even as town I'd want to lynch inactives first. I'm more worried about unknowns and quiets than loud types. Loud types give you stuff to read and interpret, quiet types leave nothing and don't anything useful until lynched IMO. There is not need to lynch inactives. Inactives will be proded and eventually replaced. Who I think should be are the coasters. Players who post to make it seem they have a presence in the game but give you nothing to work with. People who keep making only jokes or just larching on other people reads but won't make a commitment with anything. Those are the worst, because as the game progress you realize that are completly null on them. And the inactives get replaced and you have to start all over again with a new player? Why take a chance with a new player, just get rid of any doubt. Also, coasters count as inactives to me. Anyone who doesnt engage all that much should go, because in a game where talking makes you vulnerable, not talking is the best defence but also the most harmful to town. Thats why lynching melon is infuriating, whereas ynnek, terra, magnum, AB, and Bronx seem to all get a free ride for doing nothing. IF I was melon, Id just want to be killed off too
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Post by dusksoldier on Jan 19, 2017 3:32:23 GMT -8
damn, Cabot will just not let this melon lynch go. lol.
It's funny just cause earlier in the day phase, he was theorising that the scum team spared him so that he would tunnel on melon.
--
regarding inactivity, I remember playing a game with Retro where he was extremely low activity, but every time he popped in the thread he seemed super up to date on everything that happened, and always had an excuse lined up for why he couldn't contribute more.
I'd say that's usually the strongest tell between a disinterested town, and a coasting scum.
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Post by natiko on Jan 19, 2017 5:22:24 GMT -8
Yeah, a lot of the coasters this game are showing back up and posting such weak theories and just getting free passes on it.
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Post by acohrs on Jan 19, 2017 5:43:53 GMT -8
Melon is talking the most sense now out of anyone in this game, she's also the only pointing them in the right direction... Shame she will probably be lynched
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Post by verelios on Jan 19, 2017 6:11:49 GMT -8
In infirmary mafia, I will purge all inactives, rather have chatty scum that may leave a clue at the end rather than a bunch of statues and just flipping a coin I can assure you, 100%, that if you go through with this train of thought and champion inactive lynching you're going to be a prime lynch target when someone latches on and we'll still have inactives. Mark this post. Oh man Melon, you're getting shot down today unless you can swerve a lynch (and you can! To varying degrees of success)
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Post by acohrs on Jan 19, 2017 6:43:01 GMT -8
In infirmary mafia, I will purge all inactives, rather have chatty scum that may leave a clue at the end rather than a bunch of statues and just flipping a coin I can assure you, 100%, that if you go through with this train of thought and champion inactive lynching you're going to be a prime lynch target when someone latches on and we'll still have inactives. Mark this post. Oh man Melon, you're getting shot down today unless you can swerve a lynch (and you can! To varying degrees of success) That makes me a sad panda...
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Post by natiko on Jan 19, 2017 6:52:44 GMT -8
In infirmary mafia, I will purge all inactives, rather have chatty scum that may leave a clue at the end rather than a bunch of statues and just flipping a coin I can assure you, 100%, that if you go through with this train of thought and champion inactive lynching you're going to be a prime lynch target when someone latches on and we'll still have inactives. Mark this post. Oh man Melon, you're getting shot down today unless you can swerve a lynch (and you can! To varying degrees of success) Perhaps, but it might ultimately be better than lynching active town repeatedly. Both games I've played in now are going to end up being won because of people coasting while town kills active town.
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Post by natiko on Jan 19, 2017 8:26:42 GMT -8
"It sure is weird how we have all these inactive posters. Oh well, let's get back to lynching one of the five players actually participating currently."
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Post by acohrs on Jan 19, 2017 8:37:01 GMT -8
What's funny is Ty lynching Melon for the only reason of me hijacking her pizza topping survey. If Melon gets lynched and flips town, then I could see everyone turning on Ty next for this. This could then result in 2 incorrect lynches based on the most tenuous link. If I actually knew what I was doing when I did it, I would have been proud.
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Post by CzarTim on Jan 19, 2017 8:45:31 GMT -8
Saw how many town PRs are left?
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Post by dusksoldier on Jan 19, 2017 8:57:59 GMT -8
Yeah they're so scared to mislynch, they pretty much refuse to consider any inactives.
Guess we'll have to wait and see how the items/serial killer swings things tonight.
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Post by dusksoldier on Jan 19, 2017 9:01:01 GMT -8
Saw how many town PRs are left? 2. (Although one of them is the item vendor so that number can grow)
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Post by franconp on Jan 19, 2017 9:52:54 GMT -8
I'm trying to not read much of the game because every time I even look a bit of it it gets me mad. There are five or six players who are playing the game fighting between themselves and forgeting all about the rest of the player who are just happy that the game goes that way.
I just don't understand how nobody is after Magnum, it's crazy. He is just posting enought to not get proded and making the least contributions to town at all. His vote on Absolut the first day has the "scum bussing scum" feel all over it. I even called him out on that and his defense was extremly weak.
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Post by Sawneeks on Jan 19, 2017 10:29:30 GMT -8
Saw how many town PRs are left? 2. (Although one of them is the item vendor so that number can grow) Dusk is correct. Town has the Item Vendor ( who is now out of items but is not aware of it ) and a Townie holds the 2-shot Name Cop.
The Item Vendor isn't completely without utility though, he does have a Day Command which he hasn't used yet.
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Post by Lone_Prodigy on Jan 19, 2017 10:42:06 GMT -8
Yeah it's an uphill climb for Town at this point, but they can still turn it around, especially if the SK can knock off one of the mafia.
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Post by acohrs on Jan 19, 2017 10:46:22 GMT -8
SK wont go for mafia because SK's pattern so far is to go for most active town, as has been scum's. Based on which characters those are right now, my guess is 2 more town go tonight.
Also, I'm loving this interaction between Cabot and Ty4on.
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Post by CzarTim on Jan 19, 2017 10:49:19 GMT -8
Nin is the only one on the right track, truly we are living the darkest timeline.
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Post by CzarTim on Jan 19, 2017 10:50:47 GMT -8
SK wont go for mafia because SK's pattern so far is to go for most active town, as has been scum's. Based on which characters those are right now, my guess is 2 more town go tonight. Also, I'm loving this interaction between Cabot and Ty4on. sk has to at the very least start hitting someone he thinks is scum, which is good for town as it saves a mislynch.
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Post by acohrs on Jan 19, 2017 10:53:36 GMT -8
for SK, getting rid of actives is as desirable as it is for scum right now. I say that because Im pretty certain I know who SK is and they're not hiding in plain sight
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Post by franconp on Jan 19, 2017 10:55:06 GMT -8
But he needs to begin changing that pattern because he must be the last standing player so he needs to hit scum to make the game longer. If he keeps hitting town, and as town keep fighting between themselves, this could be a mafia win in a couple of days.
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Post by Sawneeks on Jan 19, 2017 11:02:45 GMT -8
"They took our talkers and rational thinkers and left us with shitposters, inactives, nin, and a bunch of people that have rivalries with each other."
That made me laugh way harder than it should have.
+1 Melon
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Post by Sawneeks on Jan 19, 2017 11:19:34 GMT -8
All caught up.
Ty is the only one making any sense when defending Melon and now he's getting Scum Read for it.
gg scum/SK
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Post by natiko on Jan 19, 2017 12:10:14 GMT -8
I don't understand how the SK wins. Wouldn't by default the game hit a point where scum/town have hit their win condition before SK can kill the remaining player(s)? Or does the SK being alive prevent town from winning?
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Post by Sawneeks on Jan 19, 2017 12:25:08 GMT -8
I don't understand how the SK wins. Wouldn't by default the game hit a point where scum/town have hit their win condition before SK can kill the remaining player(s)? Or does the SK being alive prevent town from winning? Town's Win Condition is "You win when all threats to the town are eliminated." and 'all threats' include anyone who isn't a part of Town that can kill them at Night. This includes Scum and the SK since both have the ability to remove a player during the Night Phase. That's why the Win Condition is vague instead of 'You win when the Scum Team has been eliminated'. So in order for Town to win they need to get rid of both the SK and Scum. This is also why the Scum win condition is that they need 50% + 1 of the votes at the start of a Day Phase in order to win. Since the SK can kill Scum during the Night Phase the only way they could secure a win is if they start a Day Phase with the ability to hit majority since they can lose a Scum Member during the Night. For example: It's Day 7 and 6 players are left. 3 are Scum, 2 are Town, 1 is the SK. Day 7 ends and a Townie gets lynched. There are now 5 players and Scum with 3 players now hold majority of the votes ( 50% + 1 of the players left in the game ) but they still have not won. It's possible for the SK to kill Scum and for Scum to kill a Townie during the Night Phase, meaning Day 8 starts with 2 Scum, 1 Town, and 1 SK and Scum have then lost the majority vote and have not won the game. It is possible for Scum to win if the SK is still alive but Town must kill the SK in order to achieve their victory.
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Post by franconp on Jan 19, 2017 12:28:08 GMT -8
The role PM says that town wins when: "all threats to town are eliminated" so town may need to lynch the SK to win the game.
And I just remembered that I asked the same question in the game and was dismissed very quickly by Sophia and never talked again.
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