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Post by Mazre on Dec 19, 2016 10:04:02 GMT -8
Welcome to One Night Ultimate Werewolf Game Eleven!How to PlayOne Night Ultimate Werewolf is a variant on the classic game of Mafia or Werewolf. Play begins with each player being assigned a role, and the “Going to sleep” for the Night phase. During this time, anyone with a night action will PM Mazre through NeoGAF to submit their night action. (For more information on the various night actions, see “Roles” below).
After the Night phase ends, the Day phase begins. At this point, players have approximately 30 hours to politely determine which players are werewolves.
At the end of the Day Phase, Players have 24 hours to submit their final vote to Mazre by PM through NeoGAF with the words VOTE: <USERNAME>.
ONLY YOUR FIRST VOTE WILL BE COUNTED, SO VOTE CAREFULLY.
NO GAME DISCUSSION IS ALLOWED IN THIS THREAD DURING VOTING.
The person with the most votes will be “Executed.”
Players who are aligned with the Werewolves win if the werewolves are not discovered. Players who are aligned with the Village win if a Werewolf is found and executed. Everyone except for the "Tanner Team" loses if the Tanner is lynched. In the event of a tie, both players are executed. Killing the Tanner in a tie still results in all players except for the "Tanner Team" losing.
All PMs to Mazre should be done through NeoGAF (I'll probably notice them faster there, I claim no responsibility if you PM through Outer Gafia and I miss your action or questions)The CenterThree roles go in the “Center” at the beginning of the game, and are not played by active players. These roles can be viewed and swapped in and out by certain players during the night phase, but are inactive during the day phase.
The three cards in the center will be referred to as Cards 1, 2, or 3.
If all Werewolf cards somehow wind up in the center, the villagers only win if they deduce this and decide unanimously not to lynch anyone by entering votes of VOTE: NO LYNCH.
An example of gameplay can be seen here: www.youtube.com/watch?v=j-CWXDf0gG4
(Note: The game in the video does not include all the roles from the current game.)
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Post by Mazre on Dec 19, 2016 10:04:11 GMT -8
Roles
Here are the roles at play in this round of ONUW.
(Listed in the order of their night action.)
I recommend everyone take a moment to re-read all roles and familiarize themselves with both the new role actions and the PRIORITY of what happens during the night.
Doppleganger: The doppleganger will wake first, and may take the form of any role in the current game. When the Doppleganger receives the Role PM, he or she must decide which player's role to take, and upon receiving their new role information, decide what their night action will be. The night action is performed immediately if the Doppleganger chooses a role with an active night action. (Troublemaker, Robber, etc.) If the Doppleganger chooses a role that receives information, (Werewolves, Masons, Insomniac,) he/she will receive it at the same time that the other roles do. The Doppleganger is aligned with whatever role he or she chooses.
Werewolves: The werewolves are revealed to one another. They win if none of the werewolves are killed during the day phase but will still lose if the tanner is lynched. If only one player is assigned a Werewolf role, the "Lone Wolf" rule goes into effect, and the werewolf is allowed to view one role card in the center.
Alpha Wolf: The alpha wolf will awaken again and be allowed to select one player. This one player will become a regular werewolf that is unaware of it's partners. The player's original card will be swapped with a regular werewolf card (see notes below). The alpha wolf is aligned with the wolves.
Mystic Wolf: The mystic wolf will wake up next and be allowed to view one player's role. The mystic wolf is aligned with the wolves.
Minion: The minion wakes up next, and is informed who the werewolves are. The Minion is aligned with the wolves, and wins if none of the werewolves are killed – even if he is killed instead. The Werewolves are not told the identity of the Minion. In the event that all werewolf cards are in the center, the minion will win if the village lynches anybody except the Tanner.
Tanner's Wife: The Tanner's Wife will wake up, and is informed who the tanner is. The Tanner's Wife is aligned with the tanner, and wins if the tanner is executed. In the event that multiple tanners are present, the Tanner's Wife will win if either tanner is lynched but the un-lynched tanner will lose. In the event that the tanner role is in the center, the Tanner's Wife will become aligned with the village.
Mason: Next to wake up are the Masons. They are aligned with the Village. They will see other masons, and know who to trust.
Seer: The Seer wakes up, and can either look at one other player’s card, or two cards from the center. She is aligned with the Village.
Robber: The Robber wakes up, and exchanges his role with another player. The Robber is informed what role he has received. The player he swaps with is not informed. He is aligned with the Village.
Witch: The Witch wakes up, and takes one card from the center, and swaps it with another player, or with her own card. At the time that this action is done, the Witch is told what role she has given to the player, but not what that player was previously. If the witch takes a tanner or wolf card from the center she must swap it with her own card (see note below). The Witch is aligned with the Village.
Troublemaker: The Troublemaker wakes up, and swaps two players cards. She is not informed what roles are swapped. Neither player is informed during the night that their roles have been swapped. She is aligned with the Village.
Drunk: The Drunk wakes up, and swaps his card with a card from the center. He is not informed what his new card is. He is aligned with the Village. Note: The Drunk may not choose to not use his power - He must swap a card.
Insomniac: The insomniac does not wake up during the night phase but just before the day phase begins, they will be alerted what their current role is which means they will know if they are still an insomniac or something else. The insomniac is aligned with the village.
Tanner: The Tanner does not wake up during the night phase. The Tanner hates his job, hates his village, and hates his life. He wins if he can convince the village to kill him. He is aligned with himself.
Villager: The Villager does not wake up during the night phase and does not have any special night actions. The Villager is aligned with the village.
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Post by Mazre on Dec 19, 2016 10:04:19 GMT -8
Miscellaneous
Players for Game 9 in alphabetical order
cabot [m] CrimsonFist [m] CzarTim [m] franconp [m] Kawl_USC [m] melonrabbit [f] Natiko [m] Royal_Flush [m] Sawneeks [f] Sorian [m] StanleyPalmtree [m] swamped [f]
Role Count Doppelganger - 1 Vanilla Werewolf - 1 Alpha Wolf - 1 Mystic Wolf - 1 Minion - 1 Tanner's Wife - 1 Masons - 2 Seer - 1 Robber - 1 Witch - 1 Troublemaker - 1 Drunk - 1 Insomniac - 1 Tanner - 1
Villager - 1
Last Notes Special thanks to Sorian whom I shamelessly lifted formatting and general info from.
For those new to ONUW just remember that the role PM that I sent you is what you are at the beginning of the night phase. From there, the actions that take place during the night are ordered as outlined in the post above.
Rule mods compared to previous games: (Borrowing a few of Kawl's house rules from his live ONUW sessions, these are noted above but highlighted here) 4th card due to Alpha wolf may not be interacted with, only cards 1-3 may be targeted by players Witch must keep (swap with own) a wolf or tanner card if drawn from center, all others may be kept or assigned as normal
Please enjoy ONUW 11
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Post by Mazre on Dec 19, 2016 10:04:24 GMT -8
Current Phase:
All done, results on page 19
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Post by Retro on Dec 19, 2016 15:30:46 GMT -8
All of the players have been given access to post in the thread. If you are playing and cannot post in the thread, please PM me on NeoGAF or on Discord.
Happy hunting!
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Post by Kawl on Dec 20, 2016 9:00:07 GMT -8
Welcome to ONUW everyone!
Here I am with my pre-typed spiel as per the usual. There are new folks in this game so this is probably more pertinent than when I do this with all vets. Today is day 1. Having an accusation or two on you is no reason for concern and there is no reason to start shooting your load on your role claim when you aren't under real duress. Your role claim is meant to be your absolute first ditch effort of solving this game, until such a time, I definitely do want to hear your role, all it does it hurt wolfs even if you are just a vanilla villager since that narrows down the list that are the doppleganged troublemaker. If cabot has a claim on you before the last 24 hours or so of this day phase, odds are high that they have no real role claims yet or they want you to actually role claim. Keep in mind that the absolute greatest tool of D1 is role claiming. People role claiming now is laying the foundation for catching roles later on in the game.
As per the usual, I'm sure we will do the whole seer vs. no seer thing. I am, as usual, in the D1 seer camp. I'm aware of the pros and cons for both but seer patterns whenever possible are always important in the grand scheme of role claiming. With that, I also think it's important to always have your role claim on someone and doubly important to have a role claim in by the end of the day, not role claiming is way different than claiming seer and is much much worse.
Now that my pleasantries are out of the way, the RNG blood god calls to me and I got......Apprentice Seer!
I checked card 2 and saw....Apprentice seer! Oh my....
Let the games begin, have fun everyone.
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Post by Mazre on Dec 20, 2016 9:00:37 GMT -8
As the sun rises on the small village of Miller's Folly the town crier can be heard beckoning the locals to the village square.
"Good people there is a hidden threat among us!" he proclaimed.
"Wait a minute wheres the guy with the beanie?" a man from the crowd said interrupting.
The crier gasped and pointed to the distance, the crowd turned to look. *thwump* When they returned their gaze to the questioner, he had been replaced by a heavy set man with an expressionless face.
"Have these occurrences been increasing?" Chimed in one villager.
"I think this is the 10th incident I've heard about" answered another.
"Did that heavyset guy just put a blackjack into his coat pocket?"
The crier coughed loudly.
*thwump* *thwump* *thwump*
"If there's nothing else, then I suggest we get about the business of rooting out this threat to our humble village."
The day phase has begun.
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Post by melonrabbit on Dec 20, 2016 9:03:12 GMT -8
Way to jump the gun there, Kawl.
I would just like to assure everyone that -- I am not the town doctor.
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Post by CzarTim on Dec 20, 2016 9:03:47 GMT -8
Will be voting Karl for early posting
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Post by Kawl on Dec 20, 2016 9:04:03 GMT -8
I regret nothing.
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Post by CzarTim on Dec 20, 2016 9:04:13 GMT -8
Will be voting Karl for early posting Policy lynch, will looks for wolves day 2
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Post by cabot on Dec 20, 2016 9:04:25 GMT -8
That's a shame, cause I'm the town Doctor.
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Post by melonrabbit on Dec 20, 2016 9:05:47 GMT -8
That's a shame, cause I'm the town Doctor. Is this the truth, doctor?
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Post by CzarTim on Dec 20, 2016 9:05:52 GMT -8
Full claiming whatever cabot claims in the future.
cab, why the counter claim?
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Post by cabot on Dec 20, 2016 9:06:38 GMT -8
Just kidding, I'm the seer. Saw Kawl's mum last night, she's looking pretty faaay-eeeen ready to play slay.
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Post by Kawl on Dec 20, 2016 9:07:40 GMT -8
Just kidding, I'm the seer. Saw Kawl's mum last night, she's looking pretty faaay-eeeen ready to play slay. id appreciate you staying the fuck away from me mum mate
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Post by cabot on Dec 20, 2016 9:09:05 GMT -8
That's a shame, cause I'm the town Doctor. Is this the truth, doctor? Full claiming whatever cabot claims in the future. cab, why the counter claim?
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Post by Kawl on Dec 20, 2016 9:10:03 GMT -8
Also, no I'm the seer.
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Post by melonrabbit on Dec 20, 2016 9:10:12 GMT -8
Vulgarity is no substitute for wit, Cab.
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Post by melonrabbit on Dec 20, 2016 9:11:59 GMT -8
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Post by cabot on Dec 20, 2016 9:12:20 GMT -8
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Post by cabot on Dec 20, 2016 9:12:52 GMT -8
Vulgarity is no substitute for wit, Cab. cocaine is no substitute for table salt, as I have tragically learned today.
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Post by CzarTim on Dec 20, 2016 9:13:05 GMT -8
Tanners need a bit more effort, mate.
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Post by franconp on Dec 20, 2016 9:13:11 GMT -8
I will make the first move then:
I'm (or was) the witch. I changed someone else's card.
More info after the troublemaker and the drunk come forward.
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Post by Kawl on Dec 20, 2016 9:14:29 GMT -8
Also in the first post of actual playing I would like to say that the town roles generally break down into 3 types. Those who benefit town from sharing their whole action, roles that benefit mainly by withholding part of their infomation to act as a check for other claims, and roles that benefit town by straight lying about what they've done and fishing for reactions. Try to figure out which one your role falls under and play accordingly. The other key being that you should always end the day by coming fully clean. Wolves are already lying and misleading don't help them obsfucate even further.
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Post by CzarTim on Dec 20, 2016 9:16:30 GMT -8
I will make the first move then: I'm (or was) the witch. I changed someone else's card. More info after the troublemaker and the drunk come forward. Well, I'm the drunk, boo. Hence the cabot counter claim
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Post by franconp on Dec 20, 2016 9:17:28 GMT -8
So, which card did you get?
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Post by CzarTim on Dec 20, 2016 9:17:50 GMT -8
1 of course, 'cause I'm #1
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Post by melonrabbit on Dec 20, 2016 9:18:24 GMT -8
So, which card did you get? He wouldn't know.
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Post by franconp on Dec 20, 2016 9:19:08 GMT -8
Not the card but the number.
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