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Post by Coppanuva on Feb 9, 2016 13:23:26 GMT -8
I would say we could do the Yugioh one to coincide with Kawl/Blarg's Team Rocket, just need Retroid/kyanrute to be someone from Digimon/Beyblade. Might be a little on the nose though for us to all do that. I think all of us roleplaying particular couples might be suspicious enough, all roleplaying couples on a particular theme just seems to be asking for trouble. Yeah... true. Ok I guess I'll just be normal Town!Coppa for now then. I'm not really good at that anyhow, that's more Scrafty/Blarg territory. Gotta go find my own thing to be known for.
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Post by flameac on Feb 9, 2016 14:16:57 GMT -8
I think all of us roleplaying particular couples might be suspicious enough, all roleplaying couples on a particular theme just seems to be asking for trouble. The question is whether they would go after us for that, or just chalk it up to people being weird.
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Post by Coppanuva on Feb 9, 2016 14:28:31 GMT -8
I think all of us roleplaying particular couples might be suspicious enough, all roleplaying couples on a particular theme just seems to be asking for trouble. The question is whether they would go after us for that, or just chalk it up to people being weird. Blarg and Kawl could definitely get away with their TR shenanigans (I could see town thinking it's TOO mild for Blarg tbh), there's a chance you and I MIGHT be able to do something similar (I think people are slowly beginning to think I'm less sane, so they might let it slide if we commit to it less than blawl), but it's less likely than Blarg. I'm not sure on Retroid and Kyan, but I'd say probably not as safe for them (especially given that Kyan is new, might be a flag). That said... I typically unravel after a few game days, I'll probably be pretty normal and on top of things initially here.
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Post by flameac on Feb 9, 2016 14:56:33 GMT -8
Besides that, how many mafia were you all expecting there to be? What do you think the town is going to be expecting from us?
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Post by Kawl on Feb 9, 2016 15:00:08 GMT -8
3-4, 5 if town had some op op roles. Being on the low end with 3 makes me think there is probably some type of 3rd party rolling around.
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Post by Coppanuva on Feb 9, 2016 15:02:58 GMT -8
3-4, 5 if town had some op op roles. Being on the low end with 3 makes me think there is probably some type of 3rd party rolling around. I was expecting 3-4. VI had 6 for 30 players, this is essentially the same ratio of 6 for 30. I do think there's probably a neutral (whose win condition doesn't seem to prevent us from winning), but I'm not sure what type of role I think they are.
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Post by flameac on Feb 9, 2016 15:11:34 GMT -8
I thought we were going to have 4 personally, seems like one lucky hit on one of us 3 and then we're gimped for the game. Since the game technically has a 'low' player count of 15, I think we can also rule out any sort of killing roles, besides us of course. Even someone with a 1-shot kill would be extremely powerful in this game.
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Post by Coppanuva on Feb 9, 2016 15:20:26 GMT -8
I thought we were going to have 4 personally, seems like one lucky hit on one of us 3 and then we're gimped for the game. Since the game technically has a 'low' player count of 15, I think we can also rule out any sort of killing roles, besides us of course. Even someone with a 1-shot kill would be extremely powerful in this game. You think there's no killing neutral either? I'll admit it seems like a long-shot, but I almost think there has to be something more... Maybe there's a "hunter-prey" pair of neutrals or something?
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Post by flameac on Feb 9, 2016 16:41:43 GMT -8
I think that it is unlikely for there to be 2 kills a night, when we're playing a game with only 15 lives. Plus there's a day lynch. I don't think the game is going to end by Day 5, unless we play really good of course. MAYBE there's a one shot killer, but I think it might be a pair that isn't looking to kill and can win by doing something else.
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Post by Coppanuva on Feb 9, 2016 21:34:15 GMT -8
I think that it is unlikely for there to be 2 kills a night, when we're playing a game with only 15 lives. Plus there's a day lynch. I don't think the game is going to end by Day 5, unless we play really good of course. MAYBE there's a one shot killer, but I think it might be a pair that isn't looking to kill and can win by doing something else. Yeah true. I wonder how many PRs town has. I'd assume with our relatively mild set of powers, we're looking at around 4, maybe 5 PRs? Any more seems like they'd be a bit OP unless they have less powerful roles (X-shot seer/aura seer, jailer, etc).
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Post by flameac on Feb 10, 2016 9:16:28 GMT -8
Probably a cop, I bet there might be a pair who can protect another pair and die for them/protect them, but I don't know about a full on doctor.
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Post by Coppanuva on Feb 10, 2016 9:36:52 GMT -8
Probably a cop, I bet there might be a pair who can protect another pair and die for them/protect them, but I don't know about a full on doctor. Yeah, I was hoping we'd be against a weaker cop, but probably a legit full one Also our playlist link! It's public so you all can add songs to it if you want: I tried to find a T.Swift song for NF and Tim, but she's not on Spotify so we'll just have to embed the link here when they die.
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Post by Coppanuva on Feb 10, 2016 9:37:51 GMT -8
...Ok it converts the link to a widget. I tried to fix it but no luck. Sigh.
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Post by Kawl on Feb 10, 2016 11:32:28 GMT -8
By the way, sorry for the slight lack of activity. Xcom 2 is sucking up all my time. Should be better by this weekend.
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Post by flameac on Feb 10, 2016 11:35:26 GMT -8
I'll have to add a couple to the list, should be fun. Now, is there anyone we want to try and lead to a Day 1 lynch? Or are we just gonna hang back and go with the flow?
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Post by Coppanuva on Feb 10, 2016 11:44:57 GMT -8
I'll have to add a couple to the list, should be fun. Now, is there anyone we want to try and lead to a Day 1 lynch? Or are we just gonna hang back and go with the flow? I'd prefer to go opportunistically on Day 1 personally. I plan to throw around and put pressure to get everyone talking, then we can grab the weakest person and... do whatever flavor-thing we do that kills them. Drown? Break up? I sat back and went with the flow last game and was scum, people seemed to catch on after a few days. I think for me personally it's better to go out as a stark contrast there and hopefully win some meta-town points.
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Post by Coppanuva on Feb 10, 2016 11:46:05 GMT -8
Also for what it's worth, both of you other 2 pairs will probably get my vote thrown at you for some questions at some point. I'll give you a few hours heads up and throw out what I plan to ask you so we can get some good answers ready for it.
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Post by Blargonaut on Feb 10, 2016 11:58:01 GMT -8
OPERATION 'USED DOUBLE-DOWN!'yo Kawl, for our D1 debut: SCRIPT:  * placeholder, what should we call ourselves? I think 'BLAWL' was a good one --- BUT, any roleplay always draws suspicion. If me and Kawl really do choose to act this whole 'Team Rocket' shtick out, the two of us'll likely draw unwanted Power Role aggro on the first Night and forevermore after. Our R roleplay will likely attract an Investigative role to us ASAP; they'll check us out, see we're Loveless scum and our pair will be virally busted So, in order to pre-emptively counter this roleplay-resultant possibility, I propose a second facet to our plan: that me and Kawl instantly double-down with a tandem Role-claim as well. #gambitorigin After me and Kawl formally introduce ourselves with our 'PREPARE FOR TROUBLE/MAKE IT DOUBLE' grand opening dialogue, the two of us will then begin the game "in earnest" by instantly "admitting" to everyone that the two of us are a Town-aligned Miller 3-shot Tracker role. And yes, we'll do the whole ' please don't kill us, we're a powerful asset but in the end our fates are up to y'all, us revealing ourselves as Miller early is pro-Town, etc.' routine and thusly hold onto our butts. And before you say this gambit is unnecessary; I honestly think the opposite, as I feel that I, and thus Kawl, will be a prime target for investigative role(s) during the early Nights, due to my... precedent reputation * grooms self in mirror* Therefore, to protect ourselves, I believe that something must be done in order to establish Team Blawl as credibly hiding in plain sight, ASAP. And that something is this roleplay + role-claim gambit pls critique
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Post by flameac on Feb 10, 2016 12:39:30 GMT -8
I like the idea of you and Kawl going straight out, front and center, the question is whether they would believe something like that. I think it would be very important for us to come up with a good fake name for your role and then that is what you claim, with associated powers. The downside to this, of course, is that they could have a role which see's Pair names, and then they'd know you're lying. What is you/Kawl's Pair name? Could we stretch that to work?
If we all went with this then I would think that we would want Retroid/Kyanrute to play on one side of you and then Coppa and I to play on the other. Essentially make it so that either Retroid/Kyanrute is tentatively believing you or they are hesitant and don't believe you, same for Coppa and I. That way, worst case and you go down, we'd have a Loveless Pair on either side of the argument in case things go south. What do you think of us doing that? Or would you prefer us to stay undecided and be more subdued?
I do agree that your reputation is invariably going to draw roles your way, hopefully this is a good thing for the rest of us though. The gambit is large, but if we're careful it could work out very well.
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Post by Coppanuva on Feb 10, 2016 13:15:55 GMT -8
I like the idea of you and Kawl going straight out, front and center, the question is whether they would believe something like that. I think it would be very important for us to come up with a good fake name for your role and then that is what you claim, with associated powers. The downside to this, of course, is that they could have a role which see's Pair names, and then they'd know you're lying. What is you/Kawl's Pair name? Could we stretch that to work? If we all went with this then I would think that we would want Retroid/Kyanrute to play on one side of you and then Coppa and I to play on the other. Essentially make it so that either Retroid/Kyanrute is tentatively believing you or they are hesitant and don't believe you, same for Coppa and I. That way, worst case and you go down, we'd have a Loveless Pair on either side of the argument in case things go south. What do you think of us doing that? Or would you prefer us to stay undecided and be more subdued? I do agree that your reputation is invariably going to draw roles your way, hopefully this is a good thing for the rest of us though. The gambit is large, but if we're careful it could work out very well. I initially was against it until Blarg brought up his reputation's impact on the game. The question I have is wouldn't a 3-shot limit on a miller be kinda underpowered? Like the trade-off of a miller role is too high for an X-shot restriction IMO. Their name is Best Friends I believe, so maybe we could use that as saying the flavor justifies it as like... "Most people don't recognize the type of love between 2 best friends as being real love, so you show up as loveless, but there's a true bond between you two!" or something.
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Post by flameac on Feb 10, 2016 13:51:06 GMT -8
That's a good idea Coppa, using best friends as a surrogate for real love. Do you think their claim would be believable if it was an unlimited tracker + miller? We gotta make sure the town would find it believable and that Burb would put it in the game.
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Post by Coppanuva on Feb 10, 2016 14:08:59 GMT -8
That's a good idea Coppa, using best friends as a surrogate for real love. Do you think their claim would be believable if it was an unlimited tracker + miller? We gotta make sure the town would find it believable and that Burb would put it in the game. That's what I'm not sure of. I mean, I might be more likely to believe it, but it depends on how limited Town's power roles are. If they have things like unlimited doctor/cop, miller tracker would seem out of place. Whereas if their roles are only X-shots as well, then a miller unlimited-tracker might seem more balanced. If we're going miller tracker, I'd say we would want to claim unlimited use. Also, I think rather than having 2 people just go with the claim, have a split of skeptics: 2 people are skeptical against them, 2 skeptical for. The reason for switching (if needed, we may be able to get some of us to vote on Blawl without killing them, and we NEED that if we can get it) is "I talked to my partner in my chat and they managed to convince me it's a weird move" or something like that. I highly doubt anyone from town is going to immediately go along with it. We may be able to coax people down from the edge by arguing that an early miller claim is the best move for a blargonaut miller since any claim AFTER investigation is basically meaningless (since it's either truth or them covering their ass). I think we should be relatively quick reacters to the claim if we go through with it too. Have whoever's being negative-skeptical come out angry at first "Why would you roleclaim right out of the bat like that?!" and all yelling , pushing pressure on them to get answers about it, throw out votes early on. Let them slowly talk their way out of it. Meanwhile the 2 skeptic-believers are out there questioning other players trying to hound out our lynch target for the day. They NEED to react too, and stay somewhat involved, but I think at least one of us needs to be out there getting other people to talk more and casting doubts on their questioning and behavior as it happens. Kawl/Blargonaut: Can you try to time this at a period of peak activity? I think we're more likely to get useful reactions out of people if they don't have time to sync up and talk amongst themselves. I feel like people might act like discrete units and talk about stuff to their partners before posting a reaction. If we can split the pairs down the middle I think we'll be more successful at finding faults and causing unease based on how the 2 players react differently.
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Post by kyanrute on Feb 10, 2016 14:11:40 GMT -8
If town has a watcher and all/most town roles jump Blawl on night one, the watchers gain a lot of info. But since Blawl is prime investigative material anyway, this could happen even without the claim. The other side is what Blarg said: is there any way to make town power roles not check Blawl on the early nights? I do not feel there is. So we either risk town gaining information via Blawl gangbang or we hope town does not have any roles that could tell/hint at Blawls alignment. The #verynecessarygambit gives us some control over things, so I like that more.
Aaaaaand going back a bit, if we block Blawl for information on night one and someone sees us, hey, we were just the friendly town [ROLE HERE], checking if the miller thing was true because holy hell that was one heck of a claim wasn’t it.
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Post by kyanrute on Feb 10, 2016 14:21:32 GMT -8
Oh and how do you survive day two when townies shout from the rooftops: "Why ain't the confirmed town power role dead?"
"The good doctor must have protected us!" or wat.
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Post by Coppanuva on Feb 10, 2016 14:33:38 GMT -8
Oh and how do you survive day two when townies shout from the rooftops: "Why ain't the confirmed town power role dead?" "The good doctor must have protected us!" or wat. This part of it should be easy enough to talk our way out of. Most of the game is experienced players (and every pair has at least 1 experienced player at least), so scum isn't likely to target a PR early on since they'd figure they'd be protected, especially if it's a useful PR. It won't last til the end of the game, but that excuse should last at least through Day 3 I'd say. After that, we might need to start putting pressure against them some if it looks like town is going to blow that way. We should consider fielding that argument ourselves first actually. I think the more we throw out suggestions like that early on, the more likely town is to believe we're town, and we can hopefully shuffle that discussion earlier. We also have the 3-day night phases here we should plan on taking advantage of to come up with our initial day questioning. Remember, conversation is Town's greatest power. If we can hijack it and redirect it, we'll stifle them more effectively.
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Post by Kawl on Feb 10, 2016 14:40:57 GMT -8
Honestly, I think this is a pretty decent idea. Beyond Blarg being Blarg, if Cabot has any type of power role I wouldn't be surprised if I was his target if the Vig Factions game is anything to go off of. So sure let's get out in front of this and own it. We have several precedents for miller claims right off the bat of game start.
If we are going to do this though, I would argue against throwing in our role blocker into the mix. That seems to be putting too many eggs into own gambit's basket. A little too unnecessary even for Gafia.
What would you consider peak activity Coppa? I'm usually pretty active come game start, although it being Sunday gives me a pretty easy out since other starts have been on weekdays.
Also agree that miller status means we would need to be unlimited tracker, imo. Sets us out a bit if everyone power role is X use, but we already know of one that isn't (our role blocker).
Blarg how are we planning on keeping people from sniping our entrance posts with the post timer on GAF? this is the most important detail of the plan.
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Post by Blargonaut on Feb 10, 2016 14:42:06 GMT -8
 You're right about the x-shot thing; so, if Team Blawl does this, we'll say we're simply a Miller Tracker with unlimited use And yep, our shared role is indeed 'Best Friends'. The plan in my plan is to just reveal all role info about Kawl and myself openly, minus the LOVELESS SCUM bit of course. Dig our own hole to hide in the open in but COUNTERPOINT TO OPENING GAMBITPersonally, I'm 70% convinced myself that if Team Blawl does roleplay, Team Blawl should do roleplay PLUS Miller gambit, as I am worried about my vainglorious celebrity status attracting early paparazzi/meta-gaming in the form of early investigations of me; I am ~70% sure this claim-as-Miller bluff will successfully pre-empt that kind of annoying play against us. But, the 30%: all in all, there are still 30 damn players in this game, despite the whole duo-role-sharing thing technically bringing that down to 15. With such numbers surrounding us, must we really consider playing such a risky gambit as a tandem Miller claim? Is this gambit the most unnecessary of unnecessaries? If Team Blawl roleplays, will the sheer head-count and noise from other people's discussion be enough to divert attention away from us? Can Team Blawl just roleplay, and forget doing the Miller claim gambit? Or must we do both to do the first?
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Post by Blargonaut on Feb 10, 2016 14:46:06 GMT -8
Am I too worried about myself
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Post by Kawl on Feb 10, 2016 14:50:04 GMT -8
Don't let your dream be dreams. Live life large I say.
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Post by Kawl on Feb 10, 2016 14:54:26 GMT -8
Well if we do role play and don't immediately claim miller we've given that away as an option. So we are just praying we don't get investigated.
I say we count on town's ability to talk themselves down from anything and give them all the rope they need to hang us.
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