Post by crimsonfist on May 10, 2017 12:56:39 GMT -8
So Cop still returns a green check on the miller? Will they called a miller in their role PM? Because I don't see why the cop wouldn't return a red check if they were a miller.
I don't see a major issue with the Mayor. It would be a bigger advantage in LYLO, but no more so than something like an override or having a confirmed townie in a LYLO situation anyway. Doesn't seem gamebreaking.
Nationalist seems fine to use at any point, since it wouldn't prevent town from lynching scum in lylo situation. Although I'd question if the player would ever actually use it unless they were an almost guaranteed lynch the next day. Could be seen as a soft town confirmation too, but if town take it like that then that's just them being dumb.
Predictor limits scum's counters to the cop, since they can't guarantee that they'd be able to kill/block them after a role claim. Maybe let them stock strongman kills so that they can be used later?
Neutrals seem odd in that their roles don't actually seem to have anything to do with their win condition. I assume they're treated as masons rather than lovers? Do they both win if only one survives till the end?
The Miller does return green on a check due to the unique cop setup.
Liked the idea of a Miller being in game but was not actually a problem. I was thinking of wording the cop and Miller PMs to give enough information that one can deduce the cop check wouldn't resolve the issue
Basically the cop in the game is checking what the player voted in the referendum.
The player's vote choice is given in their role PMs, but it essentially breaks down to all Town voted leave and all non-town voted remain.
Theres a nuance there as Jezza Corbyn is Town and voted Leave, but that differs from real life (allegedly), though it can be resolved by the cop and its also a bit of fluff is fluff.
The only point here is do we reveal to non-town that they all voted Leave? As I can imagine some players who join may not know the ins and outs of all the fluff names involved and may reveal they voted remain thinking its harmless, whereas it's clearly not.
As for the neutrals, the idea was one was anti-town and one was pro-town, so one could be seen as a reasonable town player for scum to look to target, and the other maybe a sort of scummy player that town would look to lynch.
Their powers would be used to aid these things as appropriate along with their own play.
Mechanically, its a 2-man faction basically. Not so different from Arkham Mafia (from what I've seen in game, not spoiled) with Sorian and Natiko.
Only one of the neutrals can use their power on a single night, so they have to plan that out.
Post by crimsonfist on May 12, 2017 14:02:02 GMT -8
Eliminate all threats should be standard win con.
If the miller has a hint that a cop check might clear him then it shouldn't be an issue. Otherwise they'll claim day 1 and be no different to a normal miller in execution regardless of intent.
The scummy neutral won't appear anti town to town because they'll never claim in a way that makes them look as such. I think the only real utility their roles will have to furthering their win condition would be the pro town ones if they need to claim to avoid a lynch. But it will still be disruptive to town/scum, which is the main benefit of a neutral. Survivors are also anti town later in the game and can bring forward lylo if they vote with scum. Maybe using all four actions would be a better win con?
I think the setup is fine overall though. Those aren't major issues and it can probably run as is.