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Post by flatearthpandas on May 26, 2017 0:35:33 GMT -8
Think I'm just going to push for Bronx lunch immediately here out. He flipped his play nicely once he was up for lynch
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Post by faddy on May 26, 2017 5:55:13 GMT -8
I roleclaimed minion after seeing the vanilla flip. I was surprised there was actually only one in the whole game. I feel like in role madness, scum should get safe roles to claim. Fire and me bussing last day was planned. We thought I would die until Sorian threw a wrench in my plans. What? scum had enough advantage without adding more. If you were given fake roles you would know what roles town doesn't have.
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Post by Fireblend on May 26, 2017 6:04:04 GMT -8
Yeah, I like the risk reward mechanics of either fake claiming early and being at risk of being counterclaimed, or fake claiming late in the game when you know what roles are in it but suddenly having to fit that fake role into everything that came before and being rightly questioned about it.
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Post by faddy on May 26, 2017 6:36:09 GMT -8
Can I get annoyed again at reading the scum thread.
What is the point of stopping scum mates listing their role PMs directly if there is no accountability? Zipped was mis-reading everything but Fran was just jumping in and correcting him, why? If the whole idea of not being able to post role PMs is to see doubt that everyone is working to the same goal then why are the mods always so keen to come and correct or clarify when help hasn't been asked for?
Same for getting to use thatdudejohn's strong kill ability on night 1. If a power town role doesn't show up, town don't just get the power because reasons. Scum still could have got an ordinary kill off. Maybe scum keep winning because the mods keep helping them stay organised.
Zipped was clearly scum MVP. Got his poison doc claim to work for a day and suggested the minion claim.
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Post by natiko on May 26, 2017 6:43:40 GMT -8
I don't think the winner of a game should be contingent on if one can fully understand their role without being helped. I'm pretty sure Fran also assisted Penguin for instance with understanding his role.
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Post by Ourobolus on May 26, 2017 6:44:09 GMT -8
Can I get annoyed again at reading the scum thread. What is the point of stopping scum mates listing their role PMs directly if there is no accountability? Zipped was mis-reading everything but Fran was just jumping in and correcting him, why? If the whole idea of not being able to post role PMs is to see doubt that everyone is working to the same goal then why are the mods always so keen to come and correct or clarify when help hasn't been asked for? Same for getting to use thatdudejohn's strong kill ability on night 1. If a power town role doesn't show up, town don't just get the power because reasons. Scum still could have got an ordinary kill off. Maybe scum keep winning because the mods keep helping them stay organised. Zipped was clearly scum MVP. Got his poison doc claim to work for a day and suggested the minion claim. Role PMs: I'm indifferent to this one. Scum knows who is on their team for a fact (unless there's a hidden partner or something), so there's no need to obfuscate information. The reason the role exists in the main thread is because players shouldn't be able to infer a person's alignment from a role PM, and in most cases, it's pretty easy to do so. In a game that has zero flavor this is most likely not an issue as long as the vanilla role PM is provided in the OP. Also townies can always PM the Mod for clarifications on their own role. Missing scum abilities: This one is iffy. Usually the way I try to run it is if something happened that's out of the other scum's control (player just never shows up D1/N1, for instance). If all the players are active and one of them forgets to put in a command, then ok, tough luck. We try to find replacements for the first scenario before it happens though, but it doesn't always work out.
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Post by Fireblend on May 26, 2017 6:51:03 GMT -8
Can I get annoyed again at reading the scum thread. What is the point of stopping scum mates listing their role PMs directly if there is no accountability? Zipped was mis-reading everything but Fran was just jumping in and correcting him, why? If the whole idea of not being able to post role PMs is to see doubt that everyone is working to the same goal then why are the mods always so keen to come and correct or clarify when help hasn't been asked for? Same for getting to use thatdudejohn's strong kill ability on night 1. If a power town role doesn't show up, town don't just get the power because reasons. Scum still could have got an ordinary kill off. Maybe scum keep winning because the mods keep helping them stay organised. Zipped was clearly scum MVP. Got his poison doc claim to work for a day and suggested the minion claim. On using TDJ's ability on N1: I believe Fran made the right call. It's not the mods' fault that someone isn't playing the game they committed to play after all the design work and balancing efforts that went into the game. Obviously if the situation arises that a town role that would commonly be used on D1 won't because the player is absent there's little to nothing to do to fix that, but in the case of a scum team that is designed to work with a given set of powers, limiting the ramifications of the absence of the player the way Fran did is justified. He deserves to see the game he designed played through as intended. The game is designed with no absentee players in mind, after all. If a mod gets the chance to fix an "issue" created by the absence of a player, I say they should take it. I see space for arguing the other side, but I absolutely see how the option exists and Fran was well within his right to make that call.
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Post by faddy on May 26, 2017 6:54:18 GMT -8
Can I get annoyed again at reading the scum thread. What is the point of stopping scum mates listing their role PMs directly if there is no accountability? Zipped was mis-reading everything but Fran was just jumping in and correcting him, why? If the whole idea of not being able to post role PMs is to see doubt that everyone is working to the same goal then why are the mods always so keen to come and correct or clarify when help hasn't been asked for? Same for getting to use thatdudejohn's strong kill ability on night 1. If a power town role doesn't show up, town don't just get the power because reasons. Scum still could have got an ordinary kill off. Maybe scum keep winning because the mods keep helping them stay organised. Zipped was clearly scum MVP. Got his poison doc claim to work for a day and suggested the minion claim. Role PMs: I'm indifferent to this one. Scum knows who is on their team for a fact (unless there's a hidden partner or something), so there's no need to obfuscate information. The reason the role exists in the main thread is because players shouldn't be able to infer a person's alignment from a role PM, and in most cases, it's pretty easy to do so. In a game that has zero flavor this is most likely not an issue as long as the vanilla role PM is provided in the OP. Also townies can always PM the Mod for clarifications on their own role. Missing scum abilities: This one is iffy. Usually the way I try to run it is if something happened that's out of the other scum's control (player just never shows up D1/N1, for instance). If all the players are active and one of them forgets to put in a command, then ok, tough luck. We try to find replacements for the first scenario before it happens though, but it doesn't always work out. I'm not against being able to post role PMs in secret chats, that is up to the gamerunner to decide. The whole point of mafia is reading comprehension. If scum can't work out their roles on their own or at least be smart enough to directly ask for help via PM, that is part of the game. Penguin mis-read his role and there was no opportunity for him to get help. Time mis-read his role, he probably should have got clarification earlier if he had doubt. But they were on their own. I'm not saying mods shouldn't be able to help understand a role but they should not do it unprompted. It is back seat driving.
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Post by Bronx-Man on May 26, 2017 6:55:04 GMT -8
Think I'm just going to push for Bronx lunch immediately here out. He flipped his play nicely once he was up for lynch 
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Post by Fireblend on May 26, 2017 6:59:37 GMT -8
Role PMs: I'm indifferent to this one. Scum knows who is on their team for a fact (unless there's a hidden partner or something), so there's no need to obfuscate information. The reason the role exists in the main thread is because players shouldn't be able to infer a person's alignment from a role PM, and in most cases, it's pretty easy to do so. In a game that has zero flavor this is most likely not an issue as long as the vanilla role PM is provided in the OP. Also townies can always PM the Mod for clarifications on their own role. Missing scum abilities: This one is iffy. Usually the way I try to run it is if something happened that's out of the other scum's control (player just never shows up D1/N1, for instance). If all the players are active and one of them forgets to put in a command, then ok, tough luck. We try to find replacements for the first scenario before it happens though, but it doesn't always work out. I'm not against being able to post role PMs in secret chats, that is up to the gamerunner to decide. The whole point of mafia is reading comprehension. If scum can't work out their roles on their own or at least be smart enough to directly ask for help via PM, that is part of the game. Penguin mis-read his role and there was no opportunity for him to get help. Time mis-read his role, he probably should have got clarification earlier if he had doubt. But they were on their own. I'm not saying mods shouldn't be able to help understand a role but they should not do it unprompted. It is back seat driving. I mean, scum teams already have an advantage by having their own thread and being able to talk with the game's mod within it, no PM's needed. Maybe the solution here is to forbid/discourage the mods from talking so "freely" in private chats beyond "action received" posts and so on, so scum can also reach out only through PMing the mod, but that's something that goes beyond this game's discussion because that's been the norm for as long as I've been here.
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Post by faddy on May 26, 2017 7:08:13 GMT -8
I went to read the Anime scum thread and right on page 1 Burb is helping. He re-iterates the fake names are safe (fine, did it need said twice?) but then he goes on to explain that there is only going to be 1 character per anime. That is giving scum info that town doesn't have. Sophia jumps in to help Oreo on page 2, for being a dumb newbie. Did anyone PM Lifeline during day 1 Arkham to give the same advice?
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Post by franconp on May 26, 2017 7:28:09 GMT -8
The only help that I provided is clarifying the roles when I spotted that someone was misunderstanding them. I did it for scum (Zipped) and I also did it for town (Penguin and Timeaisis for sure, don't remember if I did it for someone else). Some roles where much more weird than others so I think it's fair game that everyone understand how the role works.
Regarding the strongkill day one: I allowed another scum member to take the shot because TDJ was being replaced and I was unable to get a replacement before the night phase ended. I wouldn't allow it if TDJ was still playing the game and forgot to send it. If you read it again you will see that I asked them to wait to see if I could get a replacement to use the shot. And, if I remember right, there was another night where I didn't allowed because LP was still playing.
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Post by Ourobolus on May 26, 2017 7:36:20 GMT -8
Role PMs: I'm indifferent to this one. Scum knows who is on their team for a fact (unless there's a hidden partner or something), so there's no need to obfuscate information. The reason the role exists in the main thread is because players shouldn't be able to infer a person's alignment from a role PM, and in most cases, it's pretty easy to do so. In a game that has zero flavor this is most likely not an issue as long as the vanilla role PM is provided in the OP. Also townies can always PM the Mod for clarifications on their own role. Missing scum abilities: This one is iffy. Usually the way I try to run it is if something happened that's out of the other scum's control (player just never shows up D1/N1, for instance). If all the players are active and one of them forgets to put in a command, then ok, tough luck. We try to find replacements for the first scenario before it happens though, but it doesn't always work out. I'm not against being able to post role PMs in secret chats, that is up to the gamerunner to decide. The whole point of mafia is reading comprehension. If scum can't work out their roles on their own or at least be smart enough to directly ask for help via PM, that is part of the game. Penguin mis-read his role and there was no opportunity for him to get help. Time mis-read his role, he probably should have got clarification earlier if he had doubt. But they were on their own. I'm not saying mods shouldn't be able to help understand a role but they should not do it unprompted. It is back seat driving. I'd say it depends. I'm not going to say fran fucked up (since I don't think he did), but for instance English isn't his first language, so there may be instances where it's the mod's fault that something is unclear. At that point I don't see an issue with proactively addressing any confusion. But yes, it can also be on the player too - in GAFIA 2 my role sounded like the dumbest role ever, in that I would be found out the moment I used it, so when I asked Retro and Palmer about the role they realized they wrote it wrong and fixed it.
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Post by weemadarthur on May 26, 2017 7:41:47 GMT -8
I was able to get clarification about my role from Franco upon request, although there was a bit about order of operations that he refused to tell me
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Post by Ourobolus on May 26, 2017 7:43:57 GMT -8
I was able to get clarification about my role from Franco upon request, although there was a bit about order of operations that he refused to tell me :P That depends on the question. He can't confirm other roles in the game, so it would have to be phrased like a hypothetical. (I don't know what specifically you asked)
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Post by faddy on May 26, 2017 8:13:10 GMT -8
The only help that I provided is clarifying the roles when I spotted that someone was misunderstanding them. I did it for scum (Zipped) and I also did it for town (Penguin and Timeaisis for sure, don't remember if I did it for someone else). Some roles where much more weird than others so I think it's fair game that everyone understand how the role works. Regarding the strongkill day one: I allowed another scum member to take the shot because TDJ was being replaced and I was unable to get a replacement before the night phase ended. I wouldn't allow it if TDJ was still playing the game and forgot to send it. If you read it again you will see that I asked them to wait to see if I could get a replacement to use the shot. And, if I remember right, there was another night where I didn't allowed because LP was still playing. Clarifying the voyeur shot wasn't an investigation that would recruit the partner seems fair but your other points are helping scum. Zipped understood his role, he just didn't communicate it clearly. I'm sure scum would have worked it out but it is another strike of the gafia culture of Mods babysitting the scum thread. IMO the scum thread should have the exact same rules as the game thread. No quotes of PMs, commands should always be by PM, mod communication should always be by PM.
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Post by franconp on May 26, 2017 8:18:04 GMT -8
I was able to get clarification about my role from Franco upon request, although there was a bit about order of operations that he refused to tell me Well, you wanted to know the order of the actions. That's info that the players don't have and don't need to know.
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Post by weemadarthur on May 26, 2017 8:34:10 GMT -8
I was able to get clarification about my role from Franco upon request, although there was a bit about order of operations that he refused to tell me Well, you wanted to know the order of the actions. That's info that the players don't have and don't need to know.
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Post by franconp on May 26, 2017 8:40:58 GMT -8
The only help that I provided is clarifying the roles when I spotted that someone was misunderstanding them. I did it for scum (Zipped) and I also did it for town (Penguin and Timeaisis for sure, don't remember if I did it for someone else). Some roles where much more weird than others so I think it's fair game that everyone understand how the role works. Regarding the strongkill day one: I allowed another scum member to take the shot because TDJ was being replaced and I was unable to get a replacement before the night phase ended. I wouldn't allow it if TDJ was still playing the game and forgot to send it. If you read it again you will see that I asked them to wait to see if I could get a replacement to use the shot. And, if I remember right, there was another night where I didn't allowed because LP was still playing. Clarifying the voyeur shot wasn't an investigation that would recruit the partner seems fair but your other points are helping scum. Zipped understood his role, he just didn't communicate it clearly. I'm sure scum would have worked it out but it is another strike of the gafia culture of Mods babysitting the scum thread. IMO the scum thread should have the exact same rules as the game thread. No quotes of PMs, commands should always be by PM, mod communication should always be by PM. I don't agree that it helped scum. I just clarified their roles when I spotted a mistake, the same as with town. Recently I was in a game where I had a role where if I didn't perform an action I was untargetable (literal words in my PM), except that it seem that I wasn't and lost the game because of it (you know what game I'm talking about, the one that shouldn't be named). I was really frustrated at the time (hell, I'm still mad about it) so if I can avoid that for the players I would do it.
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Post by verelios on May 26, 2017 8:51:44 GMT -8
The only help that I provided is clarifying the roles when I spotted that someone was misunderstanding them. I did it for scum (Zipped) and I also did it for town (Penguin and Timeaisis for sure, don't remember if I did it for someone else). Some roles where much more weird than others so I think it's fair game that everyone understand how the role works. Regarding the strongkill day one: I allowed another scum member to take the shot because TDJ was being replaced and I was unable to get a replacement before the night phase ended. I wouldn't allow it if TDJ was still playing the game and forgot to send it. If you read it again you will see that I asked them to wait to see if I could get a replacement to use the shot. And, if I remember right, there was another night where I didn't allowed because LP was still playing. Clarifying the voyeur shot wasn't an investigation that would recruit the partner seems fair but your other points are helping scum. Zipped understood his role, he just didn't communicate it clearly. I'm sure scum would have worked it out but it is another strike of the gafia culture of Mods babysitting the scum thread. IMO the scum thread should have the exact same rules as the game thread. No quotes of PMs, commands should always be by PM, mod communication should always be by PM. Haha, Faddy
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Post by faddy on May 26, 2017 9:16:15 GMT -8
Clarifying the voyeur shot wasn't an investigation that would recruit the partner seems fair but your other points are helping scum. Zipped understood his role, he just didn't communicate it clearly. I'm sure scum would have worked it out but it is another strike of the gafia culture of Mods babysitting the scum thread. IMO the scum thread should have the exact same rules as the game thread. No quotes of PMs, commands should always be by PM, mod communication should always be by PM. I don't agree that it helped scum. I just clarified their roles when I spotted a mistake, the same as with town. Recently I was in a game where I had a role where if I didn't perform an action I was untargetable (literal words in my PM), except that it seem that I wasn't and lost the game because of it (you know what game I'm talking about, the one that shouldn't be named). I was really frustrated at the time (hell, I'm still mad about it) so if I can avoid that for the players I would do it. Dusk was a bit lax when he said the Defend ability blocked all night actions. Unblockable roles are very common so he should have worded the role PM differently. If game runners are just going to swoop in and correct any mistake then we may as well allow full role PMs to be posted in secret chats. In our Quarantine chat CCS and I posted our full role PMs. I would rather have that than have mod interventions. I will give you an example where your clarifications might have made a difference. There is definitely ambiguity on how Zipped posted about his poison recruited scum. It could be read in 2 ways. 1. The scum partner is recruited when poisoned but dies the next night. Therefore having to trick the town doctor into curing scum. 2. The scum partner is recruited upon death after the poison kills. Maybe that confusion would have altered the Flush/Mazre votes. --- For me your clarification is less egregious than Burb's or Sophia's both of which I think cross the line of interfering with the game.
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Post by Lone_Prodigy on May 26, 2017 9:16:55 GMT -8
I didn't feel that confident going into the last day outnumbered, but who would've thought that not hammering Fire the last day would work out so well?
If I had a signal/WiFi I would've argued more against Bronx, so it wasn't really just sitting on the sidelines laughing. I only had time to drop a vote so if they went and flipped to me I could've died AFK, which would've been a colossal bummer.
I think I mentioned it in the scum chat but I understood weemad's frustration with town's direction. If I was town I would've tried to be more helpful.
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Post by Roytheone on May 26, 2017 9:20:06 GMT -8
Role PMs: I'm indifferent to this one. Scum knows who is on their team for a fact (unless there's a hidden partner or something), so there's no need to obfuscate information. The reason the role exists in the main thread is because players shouldn't be able to infer a person's alignment from a role PM, and in most cases, it's pretty easy to do so. In a game that has zero flavor this is most likely not an issue as long as the vanilla role PM is provided in the OP. Also townies can always PM the Mod for clarifications on their own role. Missing scum abilities: This one is iffy. Usually the way I try to run it is if something happened that's out of the other scum's control (player just never shows up D1/N1, for instance). If all the players are active and one of them forgets to put in a command, then ok, tough luck. We try to find replacements for the first scenario before it happens though, but it doesn't always work out. I'm not against being able to post role PMs in secret chats, that is up to the gamerunner to decide. The whole point of mafia is reading comprehension. If scum can't work out their roles on their own or at least be smart enough to directly ask for help via PM, that is part of the game. Penguin mis-read his role and there was no opportunity for him to get help. Time mis-read his role, he probably should have got clarification earlier if he had doubt. But they were on their own. I'm not saying mods shouldn't be able to help understand a role but they should not do it unprompted. It is back seat driving. Actually, every player, including town, can request a private thread here were they can post thoughts and communicate with the mod. Not many make use of that, but it is an option.
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Post by faddy on May 26, 2017 9:21:10 GMT -8
I didn't feel that confident going into the last day outnumbered, but who would've thought that not hammering Fire the last day would work out so well? If I had a signal/WiFi I would've argued more against Bronx, so it wasn't really just sitting on the sidelines laughing. I only had time to drop a vote so if they went and flipped to me I could've died AFK, which would've been a colossal bummer. I think I mentioned it in the scum chat but I understood weemad's frustration with town's direction. If I was town I would've tried to be more helpful. Ugh the real mistake was not having Sorian shoot you. I had a read on Time, almost sure he was town. I should have went to the player I had no read on.
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Post by Lone_Prodigy on May 26, 2017 9:27:55 GMT -8
Well if you told Sorian to shoot me I would've shot him on the way out.
So that's why I was a bit surprised to read this chat and see that Sorian had not pegged me as the last scum. I figured his "if not for Time I would've just shot Bronx" post was almost directly speaking to scum (and in a way, lining up our win). Because there's no way Sorian shoots BP Bronx, and if Bronx was scum he could've feared losing the game and shot Sorian.
I had already dropped a "what if scum shoot you" hint, but I didn't want to be more blatant in case he actually didn't shoot Time. And the instant vote on the Zipped turbo day was a misstep that AB and Time caught, so I figured it set off enough scum alarm bells.
Neutrals, man.
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Post by Sophia on May 26, 2017 9:28:19 GMT -8
Dusk was a bit lax when he said the Defend ability blocked all night actions. Unblockable roles are very common so he should have worded the role PM differently. If game runners are just going to swoop in and correct any mistake then we may as well allow full role PMs to be posted in secret chats. In our Quarantine chat CCS and I posted our full role PMs. I would rather have that than have mod interventions. I will give you an example where your clarifications might have made a difference. There is definitely ambiguity on how Zipped posted about his poison recruited scum. It could be read in 2 ways. 1. The scum partner is recruited when poisoned but dies the next night. Therefore having to trick the town doctor into curing scum. 2. The scum partner is recruited upon death after the poison kills. Maybe that confusion would have altered the Flush/Mazre votes. --- For me your clarification is less egregious than Burb's or Sophia's both of which I think cross the line of interfering with the game. I mean, I can't speak for Burb himself, but giving the occasional advice or tip towards new players (especially those who role Mafia) is something that's been happening since I joined all the way back in Season 4. Palmer actually did similar clarifications and even gave me advice back in Werewolf 1 when I was on the chopping block and about to be lynched. If Burb had an issue with the specific wording, I'm sure he would have let me know and I would have edited or deleted it immediately. I was in mod chat at the same time, after all. As for the full role PMs in secret chats, I actually have allowed that in my games more recently. Me and Crimson allowed it in Persona Mafia, due to the inexperienced nature of the scum team. Actually, every player, including town, can request a private thread here were they can post thoughts and communicate with the mod. Not many make use of that, but it is an option. I might mention this to Retro that maybe our newer players might not know of this. I'm not sure it's been mentioned for awhile. It really is nice; I use mine for notes taking during a game.
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Post by weemadarthur on May 26, 2017 9:38:14 GMT -8
I think I mentioned it in the scum chat but I understood weemad's frustration with town's direction. If I was town I would've tried to be more helpful. Which is why I scum read you for basically the whole game
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Post by franconp on May 26, 2017 9:41:02 GMT -8
I don't agree that it helped scum. I just clarified their roles when I spotted a mistake, the same as with town. Recently I was in a game where I had a role where if I didn't perform an action I was untargetable (literal words in my PM), except that it seem that I wasn't and lost the game because of it (you know what game I'm talking about, the one that shouldn't be named). I was really frustrated at the time (hell, I'm still mad about it) so if I can avoid that for the players I would do it. 1) Dusk was a bit lax when he said the Defend ability blocked all night actions. Unblockable roles are very common so he should have worded the role PM differently. 2) If game runners are just going to swoop in and correct any mistake then we may as well allow full role PMs to be posted in secret chats. In our Quarantine chat CCS and I posted our full role PMs. I would rather have that than have mod interventions. 3) I will give you an example where your clarifications might have made a difference. There is definitely ambiguity on how Zipped posted about his poison recruited scum. It could be read in 2 ways. 1. The scum partner is recruited when poisoned but dies the next night. Therefore having to trick the town doctor into curing scum. 2. The scum partner is recruited upon death after the poison kills. 4) Maybe that confusion would have altered the Flush/Mazre votes. --- For me your clarification is less egregious than Burb's or Sophia's both of which I think cross the line of interfering with the game. 1)My role PM said I was "untargetable", which is bit different. I couldn't be targeted that night so, even if the action was strong, that action couldn't be performed. 2) We talked about this in mod chat. I was sleeping when TJD posted his role PM and I was going to allow it but another mod (who didn't knew that I was going to allow it) deleted the post before I allowed it. After he deleted the post I decided that if I didn't allowed once I couldn't allowed forward. 3) This is related to mechanics of the game. I could have explained that in the role PM but I didn't to avoid making it too long. If I didn't step up it would be my fault because they would be playing with missing info. 4) How? Because I don't see it.
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Post by faddy on May 26, 2017 9:44:39 GMT -8
Dusk was a bit lax when he said the Defend ability blocked all night actions. Unblockable roles are very common so he should have worded the role PM differently. If game runners are just going to swoop in and correct any mistake then we may as well allow full role PMs to be posted in secret chats. In our Quarantine chat CCS and I posted our full role PMs. I would rather have that than have mod interventions. I will give you an example where your clarifications might have made a difference. There is definitely ambiguity on how Zipped posted about his poison recruited scum. It could be read in 2 ways. 1. The scum partner is recruited when poisoned but dies the next night. Therefore having to trick the town doctor into curing scum. 2. The scum partner is recruited upon death after the poison kills. Maybe that confusion would have altered the Flush/Mazre votes. --- For me your clarification is less egregious than Burb's or Sophia's both of which I think cross the line of interfering with the game. I mean, I can't speak for Burb himself, but giving the occasional advice or tip towards new players (especially those who role Mafia) is something that's been happening since I joined all the way back in Season 4. Palmer actually did similar clarifications and even gave me advice back in Werewolf 1 when I was on the chopping block and about to be lynched. If Burb had an issue with the specific wording, I'm sure he would have let me know and I would have edited or deleted it immediately. I was in mod chat at the same time, after all. As for the full role PMs in secret chats, I actually have allowed that in my games more recently. Me and Crimson allowed it in Persona Mafia, due to the inexperienced nature of the scum team. Actually, every player, including town, can request a private thread here were they can post thoughts and communicate with the mod. Not many make use of that, but it is an option. I might mention this to Retro that maybe our newer players might not know of this. I'm not sure it's been mentioned for awhile. It really is nice; I use mine for notes taking during a game. I'm saying it doesn't seem to be a 2-way street. Scum Oreo was struggling at the start of Anime, he got outside help even though he had team mates that should have been there to help him. Town Lifeline was floundering at the start of Arkham, no help which turned to an easy mis-lynch.
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Post by weemadarthur on May 26, 2017 9:47:30 GMT -8
New players have never taken advantage of the ability to request an experienced mentor, even when it is offered. But maybe it should be offered more offten?
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