Notes
Apr 7, 2016 7:10:47 GMT -8
Post by dusksoldier on Apr 7, 2016 7:10:47 GMT -8
Spy:
Shinobi's spy command will be very detailed, returning all the following details:
-Players his target visited, Players who visited his target.
-if a player participates in group chat during night phase, spy command will reveal who they were talking to.
Night kills:
If a player is night killed by scum, flavour text will reveal they were bitten/clawed to death.
If a player is night killed by body guard, flavour text will reveal bullet wounds.
Infections:
Infected players will lose access to Corporate/Fugitive chat. They will however retain any abilities or items they possess.
If their "sire" is killed, they will die as well. Infected players will still be able to use the inject command while holding a vaccine. However if this command is used at night, the same time they are given a kill command. The Inject command will fail.
The Vaccine will reverse infection for infected players, but not until the start of the next phase after it is used. (i.e. if used during the day phase, the targets alignment won't switch until the start of the next night phase, and if used during the night phase, the alignment will switch at the start of the next day phase.)
If the target of the Vaccine has a stage 2 infection, they will die instead of reverting alignment. The players they personally infected will die as well.
Probe:
The Test subject's probe command will return "no result" if used on an infected player. Otherwise it will return the player's personal history.
Passcard:
Fugitives faction will all leave the game as long as one member holds the passcard. Roles will be flipped.
If the Shinobi meets his win condition, players will be told generic message: "[Shinobi] has been removed from the game due to unforeseen circumstances. Due to balance reasons their role will not be replaced.
Corporate faction: Any members not holding a passcard when win condition is met will be left behind as a neutral survivor. Infected members will be left behind as well, but will leave the game at a later point if they become cured.
Steal:
The steal command can target dead players. Players will not be told this unless they ask.
Priority of Night Commands:
Regular Night Actions -> Infections -> Death
Araxometer:
The Araxometer will return the percentage of infected players. An araxometer reading will be given at the start of each phase.
Chart:
L0 - 0 infected players, Town wins, and quarantine ends.
L1- 1% - 19% of players infected
L2 - 20% - 29% of players infected
LX- X0% - X9% of players infected
L9- 90% -99% of players infected
L10- 100% infected players, Scum wins, and quarantine fails.
Shinobi's spy command will be very detailed, returning all the following details:
-Players his target visited, Players who visited his target.
-if a player participates in group chat during night phase, spy command will reveal who they were talking to.
Night kills:
If a player is night killed by scum, flavour text will reveal they were bitten/clawed to death.
If a player is night killed by body guard, flavour text will reveal bullet wounds.
Infections:
Infected players will lose access to Corporate/Fugitive chat. They will however retain any abilities or items they possess.
If their "sire" is killed, they will die as well. Infected players will still be able to use the inject command while holding a vaccine. However if this command is used at night, the same time they are given a kill command. The Inject command will fail.
The Vaccine will reverse infection for infected players, but not until the start of the next phase after it is used. (i.e. if used during the day phase, the targets alignment won't switch until the start of the next night phase, and if used during the night phase, the alignment will switch at the start of the next day phase.)
If the target of the Vaccine has a stage 2 infection, they will die instead of reverting alignment. The players they personally infected will die as well.
Probe:
The Test subject's probe command will return "no result" if used on an infected player. Otherwise it will return the player's personal history.
Passcard:
Fugitives faction will all leave the game as long as one member holds the passcard. Roles will be flipped.
If the Shinobi meets his win condition, players will be told generic message: "[Shinobi] has been removed from the game due to unforeseen circumstances. Due to balance reasons their role will not be replaced.
Corporate faction: Any members not holding a passcard when win condition is met will be left behind as a neutral survivor. Infected members will be left behind as well, but will leave the game at a later point if they become cured.
Steal:
The steal command can target dead players. Players will not be told this unless they ask.
Priority of Night Commands:
Regular Night Actions -> Infections -> Death
Araxometer:
The Araxometer will return the percentage of infected players. An araxometer reading will be given at the start of each phase.
Chart:
L0 - 0 infected players, Town wins, and quarantine ends.
L1- 1% - 19% of players infected
L2 - 20% - 29% of players infected
LX- X0% - X9% of players infected
L9- 90% -99% of players infected
L10- 100% infected players, Scum wins, and quarantine fails.