Note: Things will seem unreasonably Bastard at first, but then settle down a lot after the beginning. (I might need to give a similar warning in-thread)
30 Villagers, living on a remote island.
0 scum, 0 PR.
Fluff: Their God lives in the volcano of the island. This is their annual festival in which they choose a human sacrifice for the Volcano God.
Win condition: Appease the Volcano God
Day Start. Without scum/roles today is a farce, but they don't know that. Someone gets lynched (flavour: "sacrificed").
Whoever is sacrificed first will not show an ordinary flip, instead they will flip as
Night phase. The volcano erupts, 9 people are randomly selected and "killed". No role flips are shown for these players (they would all be neutral anyway, and I don't want Town to be suspicious of this so early).
At this point, the game is (secretly) split into 2 threads. "The Island" (original thread) and "The Afterlife".
Island contains 20 players. 3 or 4 of these are now scum and activate at this point. 1 is the Shaman
. There may also be a neutral. All other PRs are assigned but are not activated/known until death.
As players die on "The Island", they enter "The Afterlife". PRs (including scum powers) are activated and revealed in a new role PM.
At this point, "The Afterlife" contains 10 players (probably two of these are scum). These are Spirits and aligned with the Islanders, or Evil Spirits (scum).Day 1 Begins
And from here it's fairly standard Mafia.
Each day phase The Island will vote to sacrifice someone, and The Afterlife will vote to banish someone. Each night phase The Afterlife will vote to kill someone on The Island and the scum team will choose to banish someone from The Afterlife. There will also probably be a neutral on The Island who banished people from The Afterlife.
There is also some interplay between Island/Afterlife that will be fleshed out in the ROLES thread.
In general, Island population reduces by 2 per day, Afterlife population reduces by 1 per day (+2-3).
Scum can win by controlling a vote majority in either phase (variety of viable strategies here).