Two sleepwalkers role claimed right away . That could be a problem
That actually doesn't sound like a problem to me. When they find our sleepwalker, they will probably suspect one of the insta-claims (like Darryl already does). It actually muddies the waters in our favor.
We do not throw each other under the bus to gain Town's trust. Under no circumstances will any of us lead a lynch against a Werewolf. It never works. It especially doesn't work if you reveal your alignment moments after you bus somebody.
Do not follow my lead. It looks really bad when we all nod in unison, so form your own narratives. Xam mimicked Darryl and attracted strong suspicion.
What do you think about jumping onto a townie's bus? It would lump an innocent (or maybe even a few innocents) with you, and if you jump in quickly, you could even get the townie fingered as a potential ringleader.
That said, I don't think I could pull that off, personally. It would look really weird compared to my usual, slow-voting playstyle.
Post by Terrabyte20xx on Nov 25, 2015 18:33:39 GMT -8
Re-read the woof thread and just be yourself, you'll be fine. Just make sure to check this thread as often as you check the other one so we can keep each other accountable and call out the bad(and good!) Plays we make.
Nobody gains the trust of Town by jumping on a bandwagon, anyway. We'll end up doing it eventually, but don't do it lightly. We're only doing it if they're the clear and obvious lynch from Town's perspective (they're usually indecisive).
Post by septimusprime on Nov 26, 2015 1:59:57 GMT -8
Are we all pretty much in the US? Anyway, before I go, I just wanted to chime in and say we should probably leave Drop alone for a while. Whoever assumes his role will automatically be suspicious, so we definitely shouldn't be gunning for it, since double-vote really isn't all that powerful.
On the other hand, I think it would be a good idea to keep killing whomever he nominates as deputy, since that person being a deputy alone is a valid reason for him being a target, and our moves become harder to read. Then, when one of us ends up in the role, we do a no-kill and have everyone think it was due to a protection effect from someone else. We could even fake a role claim at that time to really sell it if we want.
Post by crimsonfist on Nov 26, 2015 2:13:18 GMT -8
I think it's a good idea to try to appear unpredictable with regards to drop. We certainly don't want the first deputy to get elected, or to survive to be a wolf or anything. I think it's best to see who he picks first though. I feel like it would be more useful to weaponise the role against an innocent first, if we can convince them to lynch a villager sheriff, then they might also be more hesitant when it comes to lynching later on.
Post by crimsonfist on Nov 26, 2015 8:18:46 GMT -8
If we confirm he's a baker tonight, then the ideal play would be to hope that he gives one of us bread, then kill him tomorrow. That way there's only two people with bread, so once the timer runs out we win, as long as we can protect whoever has the bread from getting lynched. If none of us get bread then there will be too many loaves in play by the time we can kill him, so we can't risk him dying. At that point one of us needs to raise the possibility of him being a baker, if nobody else has by then, to prevent him from being lynched.
Post by Terrabyte20xx on Nov 26, 2015 9:15:26 GMT -8
Calm down, you're doing fine. It's okay to be second guessing stuff like that in the regular thread, Sheriff is a unusual role as is, and you're also new to the community. Don't panic and don't worry that someone is on to you. 9 times out of 10, they aren't. This early in the game it's all about being town. It's a hard frame of mind because you already know all the answers, but you have to play as if you don't. Later in the game we can gambit and plan things out but this early it's just keeping a good profile up.
Post by septimusprime on Nov 26, 2015 10:15:41 GMT -8
Such a stupid plan they're going on about. So they deputize the person about to be lynched. Okay. Then we immediately kill Drop. They lose two townies and gain no suspects, on top of losing a double-vote power. At best, they might learn we have a Strongman if the doctor tries to protect Drop.
They're essentially giving us a free double-kill, which is way the hell stronger than double-vote.
Post by crimsonfist on Nov 26, 2015 10:45:08 GMT -8
The person about to be lynched doesn't have to be a townie, and they're working on the assumption that drop would be night killed anyway. It's an unnecessary hassle, but it at least gets the role out of the way.