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Post by heymonkey on Aug 24, 2017 22:15:52 GMT -8
I am uncertain what to do today, sweet prince!
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Post by heymonkey on Aug 25, 2017 6:27:12 GMT -8
Hey, Burb, I doubt you'll answer this but had we hit scum, would they have been notified of the specific target or would everyone have just been locked without target info?
/waits for non-answer, tries anyway
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Burbeting
Vice Admin
Bear of Love
The obligatory (gay) bear of the society!
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Post by Burbeting on Aug 25, 2017 6:33:31 GMT -8
Hey, Burb, I doubt you'll answer this but had we hit scum, would they have been notified of the specific target or would everyone have just been locked without target info? /waits for non-answer, tries anyway This is classified information.
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Post by heymonkey on Aug 25, 2017 6:50:07 GMT -8
A GIRL HAS TO TRY
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Post by Flush on Aug 25, 2017 9:38:59 GMT -8
At least there is pushback against a Ty lynch. That's a good sign
I'm getting the "everybody is scummy af, i have no clue what to do" panic attack again. Last time (D2) it meant that Scum was on the chopping block, so maybe that's a thing with me. Here's hoping.
*whispers "all is going to be well" to himself*
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Post by heymonkey on Aug 25, 2017 9:58:59 GMT -8
I'm here with you, my heart - I am deathly afraid of being wrong and also afraid everyone else is wrong and there is no good path.
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Post by Flush on Aug 25, 2017 11:01:35 GMT -8
Well, I came to the computer in time for the deadline. But the deadline was irrelevant. If Ty flips Town that will look really bad on me because I didn't do much other than sheeping you. But we'll deal with it, I think.
(Also he's totally Scum anyway. Believe)
I start feeling like I let you down a bit here with my spotty activity today. Sorry for that. You're doing god's work in here.
Welp, back to playing magic for me then...
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Post by heymonkey on Aug 25, 2017 11:06:08 GMT -8
I do believe. I also think we're going to die so none of it will matter. BUT WHILE WE LIVED, WE HAD A GOOD PARTNERSHIP <3 <3 <3 You're great and we are great and this game is maybe not so great because it's confusing but we are doing the best we can!
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Post by heymonkey on Aug 25, 2017 11:19:09 GMT -8
FUCK.
At least I was right about their being other PRs. 😫
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Post by heymonkey on Aug 25, 2017 11:39:05 GMT -8
Well, now I would bet that we do not die, and instead someone will try to force a mislynch tomorrow.
I do not understand why they would not claim if that was their role. Even claiming in a diminished capacity.
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Post by Flush on Aug 26, 2017 6:33:54 GMT -8
And we can't even say that those person trying to lynch us tomorrow are Scum because I think we actually did look rather scummy. We did start a train on ty4on. So our alleged intention had to be to divert from Crimsonphia. So that would be the better first lynch anyway. But try to sell this to town.
I'm just waiting for the racohrs XBro Scum team with sawrian neutral to be revealed... <_<
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Post by heymonkey on Aug 26, 2017 8:46:53 GMT -8
The thing that DOES work in our favor is that even acorhs couldn't prove that I "switched to Ty to save Crim" and I've been pushing Ty for days. I'm hoping we can get folks to no lynch and see. I'm really wondering about Dr Fran now tbh just because no one else is, though it's most likely Crim and Soph.
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Post by heymonkey on Aug 27, 2017 12:22:25 GMT -8
Well, we are not dead yet.
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Post by heymonkey on Aug 27, 2017 15:23:09 GMT -8
It feels like it's getting heated in there.
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Post by Flush on Aug 27, 2017 23:09:32 GMT -8
Yup, that tends to happen if the game isn't solved at this stage.
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Post by heymonkey on Aug 28, 2017 5:29:24 GMT -8
Xbro and Kark got a little suspicious there. What do you think? Is it possible that we DID hit scum?
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Post by Flush on Aug 28, 2017 6:24:28 GMT -8
I've been mulling this over, too. But I'm not too sure about Sawrian either. But that would leave crimsonphia as Town... At this point I'm assuming either we or Natiko get offed in the night. If there is no NK do not vote on whoever Sawrian claims to have blocked. It could be a Scum ploy to get us to mislynch.
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Post by Flush on Aug 28, 2017 6:25:44 GMT -8
*do not vote immediately but let's take time to think about it.
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Post by heymonkey on Aug 28, 2017 10:40:02 GMT -8
Gotcha. Lots to consider based on whatever happens.
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Post by heymonkey on Aug 29, 2017 11:25:02 GMT -8
Well THAT is an interesting death.
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Post by heymonkey on Aug 29, 2017 14:44:30 GMT -8
TELL ME ABOUT YOUR THESIS, LOVER. This is my wheelhouse and I must have details!
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Post by Flush on Aug 30, 2017 4:30:34 GMT -8
TELL ME ABOUT YOUR THESIS, LOVER. This is my wheelhouse and I must have details! It's my masters thesis. (The EU university system is a bit different from the US one. We have a three years bachelor followed by a two years masters. It's theoretically possible but very very rare to start a PhD without a masters degree. In exchange our PhD programs have no mandatory lectures or exams, it's 3+ years only for research and some teaching. Both bachelor and master programs end with a thesis you work on for one (bachelor) or two (master) semester) I'm working in experimental quantum optics. My bachelor thesis was about a molecular single photon source. I basically helped a PhD student to set up his first experiment and made my thesis out of that process. The master thesis is about two-photon entanglement with possible applications (in the distant future) of using something like it in quantum cryptography. I think I'll just post you the abstract: Hit me up with any questions if you want to know more or if you want to see the whole thing. Also congrats on your passed exams! What exactly are you working on. I have something with games or at least computers in the back of my head...
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Post by heymonkey on Aug 30, 2017 5:31:02 GMT -8
Wow, that's really cool. I have some friends who've done advanced degrees in EU and Australia and I always love hearing about the structure. Your research, though, has some fascinating implications. I would indeed like to see it all when you're done, but boy am I gonna have to look some things up.
I'm a bit less focused in general - I work in a number of overlapping areas, from first-year writing pedagogy to social media interactions, but yes, games are my primary love and where my diss will be. I'm looking at how players are embodied and empowered within games, which requires a long move back - have to consider games as places rather than spaces, which means determining how and why players are located and situated as they are, which also means creating a framework for establishing how that place is created before the player enters, which means looking back through the game's creation and conception, etc., etc. I'm a theorist at heart and in my head my working title is Fisticuffs with Games Scholars, Particularly Ian Fucking Bogost, Who Should Have a Seat.
edit: I guess the simplest way for me to explain is via one of my studies: I'm looking at avatar creation and how players construct a game-representation. Some try to make themselves, some get silly, etc. But what's missing from most of the research on that is further consideration of the constraints on those systems by designers. You can't make anything; you can only build from what's there. So to study it, you can't only study the result - you have to study the entire system and all the entanglements that come into presence when you pull back to look at the whole.
I'm housed in rhetoric, which for me just translates to Doing All The Things, unlike you science-y people, who are much more focused.
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Post by Flush on Aug 30, 2017 14:13:46 GMT -8
I see. Although I don't really get the difference between "place" and "space". I mean, I see the difference in your explanation but I don't see how those two concepts map onto the words. Are these established terms in your field? But it surely sounds like an interesting angle, especially as the wannabe game designer I am  Also I have no clue who Ian Bogost is. Wikipedia says a professor in your area. You don't particulary agree with him, I reckon? I can give you a link to my thesis tomorrow if you're interested. Just don't get lost in the details, especially in the math-y parts of the theory. I figure it has to look like alien language for people not familiar with the formalism... But I hope at least my texts are understandable  Also, I like how we don't even care about the game in here anymore. Have you made peace with our loss yet? I think I have (Although I will of course do my best to cheat out a win anyway). Let's continue talking about other stuff 
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Post by heymonkey on Aug 30, 2017 14:32:22 GMT -8
I'm for it. They're all scum and we've already lost. Luckily we are awesome people doing cool things. I'm glad I ended up partnered with you!
Yeah, there are some deep theoretical differences between space and base, mostly that have to do with embodiment and inhabiting. Edward Casey is a primary theorist here, though I guess it can probably be sketched back to Heidegger and similar. Ian Bogost is an asshole who thinks that his perspective is all the perspectives. For instance, he recently wrote a piece about how games don't need stories because he doesn't like story centered games and why can't they just be movies? As though there aren't a billion other reasons and perspectives to consider. EYEROLL FOREVER. No one makes me angrier than Ian Bogost (in my field, at least).
I'm not particularly math-y but I am very logic- and sequence-oriented so I can usually get a sense of what's going on! But I particularly like readings about methods and experiment design. This is an area my field is often weak in, because my primary subfields are relatively new and games in particular has become a place for people who just think "games are cool" and aren't too concerned with the details. I'm all about data.
Tell me about your game design aspirations. I've worked in Unity and Twine and done some tabletop RPG work. It's one of those things I want to do more of in that fantastical future in which I have more time.
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Post by Flush on Aug 30, 2017 15:27:59 GMT -8
Oh yeah, data is very important. I mean, in STEM fields that's kind of a non-issue since they hammer it into you from the very beginning and without correct data treatment you won't get anywhere. But I think especially in the "soft" fields you have to take care to not write a subjective opinion piece. Opinion pieces can be really nice to read (and I enjoy doing so) but it's nothing I'd want public funding for... How do you get your data, btw? Online surveys or do you get statistics about characters directly from the studios? As for myself: I have designed a successful Mafia game, have one other currently in mod-review and already plans for the next three. I really enjoy reading MaRo's blog (he's the head of design for Magic The Gathering) and started doing my own expansion. Never finished it, though. A friend and I made a local multiplayer version of Snake in C++ using the simple SDL engine. It had special items and a completely customizable visual style (like a mod; make your own sprites, put them in a folder and it becomes selectable from the ingame menu. I guess you could call it rudimentary mod support, lol) and in general is just a ton of fun. We unfortunately could never wrap our head around how to even properly tackle non-local multiplayer, though. I have quite a detailed concept in my head about a puzzle game where you indirectly control the "P"C from a top down perspective and have to guide him through several mazes by turning lights on and off. You could also change the environment in the style of the "Labyrinth" board game (no clue how famous that one is in the US; here virtually every child knows it). The "P"C would acknowledge your actions and have discussions with several other characters about what you are (a god? somebody who has secretly built a fuckton of contraptions into the underground research facility where the game would take place?). I even have a final twist: The second to last level is blatantly unsolvable, but the player gets hinted towards the level files which would have to be plaintext editable. He could then edit the level file so a simple solution exists. That's way after the point at which the "P"C came to the conclusion that you are some allmighty entity. The real last level then would just be me, the game designer, rambling about how the player felt really smart for cheating the system and how he got convinced to actually be a god or something. But he will be put into place by the person who really has the power (me, the game designer). Then the safe file gets erased. It's kind of an exercise on perspectives I think. The relationship between the player and the "P"C has a similar power imbalance than between the game designer and the player. I think all that might be inspired by this really, really god sentence I once read about how we can never understand the motives of god just like ants can never understand the motives of humans. I'm not religious at all, but I like to think about stuff like that. anyway, I'm drifting away from the topic  I once cobbled together a prototype in html5/js but wasn't fully convinced with the graphical design. I'm really bad at art so everything I do has to be very stylized and minimalistic to not look like absolute horsecrap. But I think my approach might have been too simplistic for all the different information and puzzle elements I had to represent. Anyway, then there was a bug I couldn't figure out and the semester started and since then the project is on ice (that was 2 or so years ago). Oh, we (the friend I made the snake game with and I) also made two custom modules for Keep Talking And Nobody Explodes. One is in the Steam Workshop, the other one was never finished because... I don't really know why.
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Post by Flush on Aug 30, 2017 15:46:55 GMT -8
Oh, two things I forgot: I once prototyped a card/board game loosely based on Dungeon Dice Monsters (a game within the yugioh universe. There was a GBA game focused on it. The basic concept is really really interesting but I think the actual rules of the game leave lot of room for improvements). It had some balancing issues but in principle worked. Unfortunately I had nobody who wanted to platest iterations so that's another item on my pile of unfinished projects. The second thing is my concept for an anno style strategy game. Mostly realism and complexity additions. One big goal was to make building beautiful cities not inefficient but beneficial. I have no clue if my concepts are fun or work at all and in that case I probably will never find out unless I unexpectedly "find" enough money to fund my own gaming studio 
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Post by heymonkey on Aug 30, 2017 19:57:38 GMT -8
Oh yeah, data is very important. I mean, in STEM fields that's kind of a non-issue since they hammer it into you from the very beginning and without correct data treatment you won't get anywhere. But I think especially in the "soft" fields you have to take care to not write a subjective opinion piece. Opinion pieces can be really nice to read (and I enjoy doing so) but it's nothing I'd want public funding for... How do you get your data, btw? Online surveys or do you get statistics about characters directly from the studios? This first - I'm on good terms with folks at a couple studios so I've gotten some data there but honestly the maze of NDAs they have to sign with publishers makes it really difficult. I wanted to publish some game scripts for game design and games writing classes and the idea died on the vine because of that problem. So to get data I primarily do a lot of coding. For instance, in the avatar study I'm submitting for institutional review later this year, I haven't decided for certain what game I'll use, but let's say I'm using Fallout 4 (I'm not; their character creation is weird). I would code, or list out, every possible selectable option players have. All the hair styles. All the hair and skin colors. And then I would track all my subjects' selections based on that list. So four people who made female characters select hair 4, three hair 6, one hair 2, five hair 7, etc. And then I analyze that data to see what I can learn. For a paper I did recently, I looked at eye tracking studies that determined what waist-to-hip ratio men and women found most attractive, and I measured the same in game characters in several MMOs. I learned that male and female characters are both designed on the scale of what men find attractive in women - as in, even the male characters have similar waist-to-hip ratios, curvier, rather than the straight lines women seem to find most attractive in men. Which is really fascinating. It's not that I think primarily male designers are designing men they find "sexy," it's just that not enough women are involved and there's not as much careful thought that goes into it so long as the men have broad shoulders or whatever. But I did all that measurement myself and compared it to the data from the eye tracking studies. It takes time but I find it really satisfying. I do some interviews too and softer research (I did a study with self-professed non-gamers playing narrative-heavy games, for instance, and that was all user-experience interviews), but I feel more comfortable with numbers. I'm also doing a longitudinal study right now at my university, assessing all the incoming students for the next three years. We're trying to measure the writing instruction they received (or perception of) in high school. That was a long answer! Question: how does one get into photons anyway? One day were you just like MAN YOU KNOW WHAT I LOVE? MOTHERFUCKING PHOTONS
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Post by heymonkey on Aug 30, 2017 20:00:01 GMT -8
Oh, two things I forgot: I once prototyped a card/board game loosely based on Dungeon Dice Monsters (a game within the yugioh universe. There was a GBA game focused on it. The basic concept is really really interesting but I think the actual rules of the game leave lot of room for improvements). It had some balancing issues but in principle worked. Unfortunately I had nobody who wanted to platest iterations so that's another item on my pile of unfinished projects. The second thing is my concept for an anno style strategy game. Mostly realism and complexity additions. One big goal was to make building beautiful cities not inefficient but beneficial. I have no clue if my concepts are fun or work at all and in that case I probably will never find out unless I unexpectedly "find" enough money to fund my own gaming studio I WOULD LOVE THIS ANNO STYLE GAME. I really like the ideas you're cooking! My first mafia game is in the vetting process too and I'm really excited about modding. I don't have many concrete ideas about games right now, but I'd like to make something someday like Firewatch. I have a creative writing background so story structure is really important to me and Firewatch has a really excellent narrative structure, the likes of which we don't often see in games. But I love strategy and building games (not minecraft though...) - I'd love to make a mod for something like Crusader Kings II but man, the complexity!
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Post by heymonkey on Aug 31, 2017 3:24:05 GMT -8
You have been summoned by Sawneeks.
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