- Haly thinks the Call-Out is a 'Public Cop' type of roll and the fact it was 'rescinded' means that Bronx is Town. If Haly survives into the next Day phase I might be wary of roleblocking Burb ( assuming it's not also rescinded ) because it would reinforce Haly's suspicion of him. - Corn, Flame, CCS, all say 'wait until Day 3' to figure out the Call Out stuff. - Crab doesn't believe the possibility of there being 3 killing abilities in the game. The Mafia kill is confirmed, LoC's Vig kill is not, and our Poison is nowhere to be seen. If someone claims Poison tomorrow then it might turn Crab against LoC because that would be 3 killing roles and LoC's would be the only one not actually confirmed. However it would still need to be sold that LoC pulled a Scum gambit on Day 2 after a Day 1 Scum lynch.
Also, if Combine did actually use his ability on Haly then it probably means that LoC's shot is gone and one of my poison shots are also gone. I think we should work under the assumption I only have 1 Poison shot left.
If we actually have more than it'll be like an early Christmas present. c:
"Bronx being called out. Well, that, at least to me, seems like a public cop - they investigate a target and the result is alluded to in the night details. It's risker than a non-revealing cop because if mafia can work out the allusion, then they know who to kill to stop the cop accumulating innocent reads. Bronx's message, at least to me, reads something like that - but others have already pointed this out, so I don't think I'm breaking any secrets to mafia here. I am inclined to think of Bronx as town for now on account of this, although that depends how well this mechanic continues to accord with my future reads." - Future President Crab
Good work guys, a Day without a Scum Lynch is a good day. c:
We also get a half claim from CCS and a Mason claim from Coppa and Haly! Good stuff all around.
I'm still uncertain as to what to do night action wise. I feel like Masons are the clear targets but I worry about a Doctor or Watcher being on them. Roleblock I think should be on someone who isn't Burb. What do you guys think?
Okay, now that we got those bad jokes out of our system it's time for the fun part of being Scum! Trying to decide what mischief we should accomplish this Night phase. c:
Block: CCS Kill: A low post count player ( Not or Kryptik ) OR a middle-of-the-road player ( Pop or LoC ) Poison: one of the two Masons
CCS is for the call out. With Haly and Crab thinking the call out is Cop-related it's probably best to not target Burb right now and instead use that misinformation to possibly get a mislynch. Our fake call-out Cop would have plenty of reason to check CCS after that weird 'claim' at Day End and, hoping this next command doesn't get rescinded as well, it should come up that CCS got 'called out'. And if Crab or Haly take the bait then we get a mislynch on CCS, one that will reflect very poorly on whoever leads the charge. This could also possibly bring out the real Cop who knows the Call Out isn't them or the President PR that stopped our first one on Bronx and this would save CCS but our roleblock would still go through. It's a win/win.
Kill can go two ways. Keep going the safe route and take out those pesky quiet players who yield little information on a flip or go a little more dangerous and remove Pop or LoC. Not sold on Pop but there is an argument to kill LoC tonight, it just all depends on what we think a Doctor would do. Would our possible Doctor protect the claim Vig? Protect one of the claimed Masons? If it's a Mason would they protect Haly again? Go for Coppa instead? None of the above??
I think LoC is either a 1-shot ( why he claimed ) or is a multi-shot that can shoot people up until they get blocked/stopped ( referenced by his weird opening comment about not being able to shoot anymore and why he claimed ), meaning either way I don't think he will be a massive threat. It's better to play safe than sorry however, so I'm willing to give him higher priority if we feel we need to.
Which brings me to the Masons. I was actually going to suggest a Coppa NK just because of how quiet he was but they dashed those plans the second they claimed. Meanies. ;__;
I do believe we need to deal with them though and poison is our best shot at it. It just comes down to the WIFOM question of which Mason to poison. Will the Doctor protect Haly again? CAN they protect Haly again or can they not heal the same player every Night? Will they go for Coppa instead? Maybe neither and protect LoC the Vig who is getting Town read by nearly everyone? I'm not sure which one to target honestly. I think Coppa has the potential to be a bigger threat because of what I've seen from him in the past but I will admit I'm not familiar with how Haly plays and what kind of threat he could be later on.
The first thing he jumps to for why LoC's shot didn't work wasn't because Haly was protected or anything, it's that Combine targeted Haly as well.
"Okay, obvious answer: combine targeted Haly, your kill was redirected to combine and had no effect, and mafia targeted combine directly, resulting in his death. "
Wouldn't the natural assumption be that a killing shot didn't work because of a protection? Crab is assuming the insane odds that Combine targets Haly the same Night LoC did and not that a Doctor was in the right place at the right time. We know this is true due to us having the extra knowledge of the missing poison, but Crab wouldn't know this and would only see a missing Vig shot. Why would he assume this? Because I think he's the Doctor and knows he didn't protect Haly, meaning the only other possible explanation for that lack of kill is Combine.
CornBro is our Justin Timberlake
"It looks like you were called out... but something interrupted the ability. "
Instantly jumps to the call out being interrupted. Not unusual, it does say it was rescinded so that does imply it was stopped in some way. But the wording here feels awkward like he knows something but is playing it off like he is clueless.
"I think we can probably let the mystery rest for now. If this callout thing is an ability we'll probably see it again later. And its possible both parties are town so nobody should out themselves at this point. "
This is in response to Bronx assuming that whatever blocked the call-out on him was a protection, something that Corn immediately tries to shut down. Also quickly implies both parties involved are Town and that we will see this call-out ability later even though there is currently no evidence for that.
He also says if he we a Doc he would use his ability on people who were influential in getting QB lynched so it lines up he would target Bronx.
Only problem lies with this line:
"You're more of a mystery, given that we have no idea what the call out ability was or the circumstances under which it was canceled. "
Ordinary - Kalor Mason 1 - Coppa Mason 2 - Haly Vigilante - LoC President PR - ?? 7 Unknowns
Out of our Unknowns Roles that would be these players: Bronx, CCS, CornBro, Crab, Pop, Flame, Kryptik, and Not.
After reading over Day 2 I noticed a couple things. Mostly just how people responded to the call out/LoC/Combine triangle or their general attitude in the game. Pop isn't an important PR or, if he is, he's the Cop. He was willing to throw himself into the fire on Day 1 for a gambit, even willing to get lynched to give Town a head start. That doesn't scream 'I have a good PR i shouldn't die' to me. Maybe a deep cover gambit to get so suspicious he won't die so he can get those sick cop checks? Flame seems to be in the dark. Not an info PR. CCS is in the dark. Not an info PR. Kryptik is in the dark. Not an info PR. Not is not an info PR. :p Bronx is all over the place. Couldn't tell you. Crab i think is the Doc. Corn could be our Timberlake.
If we want to try killing some PRs I think looking in the pool of Crab, Corn, or Bronx is our best bet.
I think tonight is our best bet to kill Crab. Doctor is now most likely at one of the PR's.
Okay...feel free to say 'Sawneek's that's a stupid idea let's kill Crab' to this next part but
What if we...let him live for tonight? I know, I know; I just said I think he's our Doctor and you're totally right, even if he isn't the Doc then they wouldn't be on Crab anyway with 2 Masons and a Vig out in the open. Tonight is the night to do him in.
But we remove Crab, we remove a sort-of Town Leader. It's really hard to pin anyone as a Town Leader at this point but most people do Town Read Crab and I right now, you remove one of us it's going to be a question as to why the other isn't dead as time goes on.
But that's long term and isn't really why I want him around. I want him here for CCS tomorrow. Haly and Crab as the Call Out Cop duo to get him lynched and they can both be very persuasive when arguing for someone's demise. Worst case scenario is that CCS doesn't get lynched, but even then he gets roleblocked the next Night AND nothing stops us from going after Crab at that time too.
So I'm suggesting we put off killing Crab for one Night phase. NK him on Night 3 and go after someone else tonight.
This coming Day phase I'm going to be really busy and won't be around too much. Day start I'll be at Disneyland and this coming Saturday/Sunday I'm going to PSX so I can check in every once and a while but I'm not going to be terribly active. Although considering everything with the game so far that probably won't be too big of a deal. :p
Coppa > Haly because if the Poison does go through I'd rather get rid of Coppa. If the Poison doesn't work well....
CCS should be obvious.
Kill can either be Crab or someone else. I'll leave that choice up to you but if you decide to kill someone else I'd suggest leaving Flame, CornBro, and Pop alive for now as possible future mislynches. Everyone else is free game.
I'll be around about 7 or 8 hours before the Night phase ends just to check in and make sure we're all good to go, after that I'm riding Splash Mountain until I die.