The Crab Scale
Jan 28, 2016 14:44:41 GMT -8
Post by Retro on Jan 28, 2016 14:44:41 GMT -8
Posted here for posterity.
1: This is classic mafia - only vanilla scum and town, and normal mechanics.
2: This is an open game (all roles present in the game are revealed) with traditional roles.
3: This is an open game (all roles present in the game are revealed) with some non-traditional roles.
4: This is a semi-open game (all roles present come from a pre-revealed list, but not all roles on the list are necessarily present) with traditional roles.
5: This is a closed game (no roles aside from vanilla town and vanilla mafia are known) with traditional roles. When Death is On the Line (my season 1 game) is an example of this.
6: This is a closed game (no roles aside from vanilla town and vanilla mafia are known) with some non-traditional roles. A Wretched Hive of Scum and Villainy (MattAttack's season 2 game) is an example of this.
7: This is a closed game with some non-traditional roles and non-traditional mechanics that nevertheless don't fundamentally deviate too far from the mafia norm. Making Animal Friends is Awesome! (Karkador's season 2 game) is an example of this, as is Ourobolus's season 3 Archer game.
8: This is a role madness game which where traditional mechanics are employed (or only slight deviations), but everyone or almost everyone has a role and these roles are not necessarily restricted to the normal set of roles.
9: This is a closed game with some non-traditional roles and non-traditional mechanics that very fundamentally change it from how mafia would normally be expected to work and require very different approaches to play. LaunchpadMcQ's season 3 Danganronpa game and traube's season 3 Cthulhu game are examples of this.
10: This is a total madness game where every player has a role, these roles are not necessarily traditional and there are strong non-standard mechanics.
11: This is a full bastard game. You are all in the Matrix. This scale is merely an attempt by your deeper subconscious to expand your epistemological uncertainty to a ground where you can make conclusions on existentialism and the state of your reality. The moderators are lying to you. Your win condition is meaningless and probably a lie. What does it even mean to "win" in life? Do we have a purpose? Trust nobody. Eat the red pill.
As a clarification, any role or combination of roles which introduces "untruths" by the moderator is non-traditional. E.g., the Godfather (reveals Innocent on Cop reports) is non-traditional because it involves the moderator giving false information to the Cop (although the Godfather and the Miller are probably the tamest examples of this).
1: This is classic mafia - only vanilla scum and town, and normal mechanics.
2: This is an open game (all roles present in the game are revealed) with traditional roles.
3: This is an open game (all roles present in the game are revealed) with some non-traditional roles.
4: This is a semi-open game (all roles present come from a pre-revealed list, but not all roles on the list are necessarily present) with traditional roles.
5: This is a closed game (no roles aside from vanilla town and vanilla mafia are known) with traditional roles. When Death is On the Line (my season 1 game) is an example of this.
6: This is a closed game (no roles aside from vanilla town and vanilla mafia are known) with some non-traditional roles. A Wretched Hive of Scum and Villainy (MattAttack's season 2 game) is an example of this.
7: This is a closed game with some non-traditional roles and non-traditional mechanics that nevertheless don't fundamentally deviate too far from the mafia norm. Making Animal Friends is Awesome! (Karkador's season 2 game) is an example of this, as is Ourobolus's season 3 Archer game.
8: This is a role madness game which where traditional mechanics are employed (or only slight deviations), but everyone or almost everyone has a role and these roles are not necessarily restricted to the normal set of roles.
9: This is a closed game with some non-traditional roles and non-traditional mechanics that very fundamentally change it from how mafia would normally be expected to work and require very different approaches to play. LaunchpadMcQ's season 3 Danganronpa game and traube's season 3 Cthulhu game are examples of this.
10: This is a total madness game where every player has a role, these roles are not necessarily traditional and there are strong non-standard mechanics.
11: This is a full bastard game. You are all in the Matrix. This scale is merely an attempt by your deeper subconscious to expand your epistemological uncertainty to a ground where you can make conclusions on existentialism and the state of your reality. The moderators are lying to you. Your win condition is meaningless and probably a lie. What does it even mean to "win" in life? Do we have a purpose? Trust nobody. Eat the red pill.
As a clarification, any role or combination of roles which introduces "untruths" by the moderator is non-traditional. E.g., the Godfather (reveals Innocent on Cop reports) is non-traditional because it involves the moderator giving false information to the Cop (although the Godfather and the Miller are probably the tamest examples of this).