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Post by Splinter on Dec 9, 2015 13:29:08 GMT -8
How big is this game? How many alive? Dead? Killed each day/night? Banished each day/night?
I have 2 populations, alive and afterlife. Both need to be decreasing
Extra complication: for now let's assume the win condition is "Banish all scum before the last Islander dies."
Scenario 1 20 players. 10 die N1 = 10 alive, 10 afterlife 1 death per day (public vote) 2 banish per day (public vote + scum kill) Therefore both populations decrease by 1 each day/night cycle. Max of ~9 days
Scenario 2 30 players. 10 die N1 = 20 alive, 10 afterlife 2 deaths per day (public votes in both threads) 3 banished per day (public vote, scum kill, SK?) Alive pop decreases by 2, afterlife decreases by 1 Max of ~9 days
I like scenario 2, but 10 +2-3 +2-3 ...quite a high turnover?
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Post by Splinter on Dec 9, 2015 13:30:48 GMT -8
Possible problem with SK... If he doesn't activate N1 I don't have enough banishes and the afterlife population remains stable...
...is that a problem?
It is for scum
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Post by Splinter on Dec 9, 2015 13:31:59 GMT -8
Speaking of which..
How many scum? How many should be killed N1? (I don't think this can be left to RNG)
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Post by Splinter on Dec 9, 2015 13:34:21 GMT -8
Possible problem with SK... If he doesn't activate N1 I don't have enough banishes and the afterlife population remains stable... ...is that a problem? It is for scum Ghostbuster I'm a genious
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